0
2

[–] Zarathustra_ 0 points 2 points (+2|-0) ago 

This is awesome! I love the style you use, and it stays consistent in that more detailed version of Graezelnir, so kudos for that. I always say, why go for digital when you could hand draw it?

A few questions: 1. What are the biomes like? Should I assume the regions at the top and bottom are environmentally arctic? 2. Is the story centered primarily around Graezelnir, or is that just the most detailed continent you have so far? 3. Why are some of the landmasses so unnatural in their shape? 4. What forces drive this world? Magic? Technology?

0
2

[–] Medieval_Enthusiast [S] 0 points 2 points (+2|-0) ago 

What are the biomes like?

That's a tough question. What I can tell you in a seemingly short answer is that there is actually a decent amount of uncharted land south past the whisperlands. The climate of most of the map gets to be like very arctic in the north and similar to Britain and western america in a majority of the regions discovered such as Graezelnir and Vyrdenvir. Again, I havent really fleshed this out a ton.

Is the story centered primarily around Graezelnir, or is that just the most detailed continent you have so far?

There isn't really a story per say. I am not at a place in my writing where I feel like I would love what I'd write so I have been slowly building a compendium of lore on my world over the past couple years so that eventually if I feel confident enough with my writing I will already have an entire world to work with. Graezelnir is currently the most detailed continent due to the fact that it was the first landmass I ever focused, and therefor the most developed. If I were to do a story I think I would focus on probably Benetia and Valtheria in Graezelnir, Thelvingia in northern Vyrdenvir (their society is based on german goths and visigoths with a lot of scottish culture), the kingdom of Poitileau ( A kingdom heavily inspired by french culture) and most likely the Gragvi'iri of Northir (the northern most continent with the big crater).

Why are some of the landmasses so unnatural in their shape?

I mostly just drew what I thought looked good, not really focusing too much on geographic realism. I didn't spend time thinking about plate tectonics and such because it just didn't interest me. I'm very happy with how the land masses look.

What forces drive this world? Magic? Technology?

The world of Aedis is first and foremost medieval fantasy, heavily inspired with worlds from A song of ice and fire, the witcher series, the dragon age series, dark souls, lord of the rings (quite obviously), and 8th to 14th century Britain. It can all get a little complex and wordy so I'll simplify it by saying that the world is driven by magic of a type, however the magic in my world (called the elder Mak, Mak meaning creation) can only be used by descendants of a race of people called the Authulae. But I digress haha...

0
1

[–] BlackBeltBob 0 points 1 points (+1|-0) ago 

I love the artwork. What is the cause of the cross-shaped mountain range above the Bay of Tears?

0
1

[–] TheCatfish 0 points 1 points (+1|-0) ago 

Damn, this is the kind of level I'd love to get to. That is brilliant.

0
1

[–] EB-0 0 points 1 points (+1|-0) ago 

Truly outstanding, thank you for sharing it here. I take it this is a situation where the map came first. Do you have a background in art at all?

0
0

[–] Medieval_Enthusiast [S] 0 points 0 points (+0|-0) ago 

Yeah I do. I've been oil painting for about 3 years.

0
1

[–] dozer 0 points 1 points (+1|-0) ago 

Holy crap that is amazing. Did you draw all of that by hand? Very, very cool.

0
0

[–] Medieval_Enthusiast [S] 0 points 0 points (+0|-0) ago 

Thank you and yes it is all done by hand!

0
1

[–] dozer 0 points 1 points (+1|-0) ago 

Damn, I wish I could draw like that.

0
1

[–] Saulus 0 points 1 points (+1|-0) ago 

Very cool!

0
0

[–] huckfasbro 0 points 0 points (+0|-0) ago 

I can't figure out how water works on this world without some kind of magic, funky technology or mischievous gods involved. I understand that realistic plausibility wasn't among your design objectives, but I only have my experience with how water behaves in our universe, so what I see on these maps is very confusing.