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[–] PewterKey 0 points 7 points (+7|-0) ago 

It's actually really amusing watching how big name game companies abuse gambling addiction and other psychological conditions to make addicts, but are failing to make the base game as enjoyable as possible to mask that. I know some company accidentally taught a phone game how to profit from menstrual cycles, which they suddenly decided was too far in their leaked powerpoint. Literally giving kids slot machines is just good business. But prompting bleeding women to buy candy crush power-ups for a sense of satisfaction is over the line. (I don't think they deactivated the menstrual cycle profiteering)