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[–] CrazyInAnInsaneWorld 0 points 1 point (+1|-0) ago 

My responses, accordingly:

Thought #1

Close. Feminists don't want a world without men. What they want is a world of POWERLESS men, where women hold all the power, but beta men are little more than Workers, while the Alpha men are used as Drones. It's Beehive Mentality taken to it's extreme, and each of them views themself as a fat, powerful Queen. If you are a Man, you are either a Worker or a Drone. Workers have no place criticizing the mandates of the Queen (and there are literally thousands to replace you, thus you are disposable, and will get cut off until you express remorse and mend your impudent ways) and the only use for a Drone is sex when she wants to get laid, so if you're a Drone and you criticize the Queen, you just get cut off. Since there's no use for a sexless Drone, you get cut off from the resources of the Hive entirely.

If they truly made a world without men, who would do all the dirty jobs that only men do? Who would pump the oil, who would clean the sewers and unclog the septic tanks? Who would cut the lumber and lay the bricks necessary to build huge monuments to civilization? Certainly not women, judging by the gender disparity across professions. Hence the saying, "If society was a Matriarchy, we'd still all be living in mud huts." Because that's precisely what happens.

Thought #2

Close, again. GamerGate was the RadFem's attempt at infiltrating and subverting the Gamer community. There's a lot more to this than I can do justice in one space with, but it goes back to Yuri Bezmenov's argument about Soviet Subversion. It's a long video, about an hour and a half, so the relevant info can be found here but I included the full video so you can get a better idea when you have more time on your hands. In short, any spaces that cannot be co-opted must be destroyed so that they cannot resist the subversion effort as they move on to other aspects of society. Gamers resisted the co-option, and so they did everything they could to destroy them, whilst failing to take into account the mental fortitude and tenacity of Gamers.

Most of us grew up in the age of "Nintendo Hard", where a difficult game wasn't something just deemed "too hard" like the filthy casuals of today with their Easy-Mode-by-Default games...it was something to be tackled, and overcome. We didn't shirk from being challenged, we spit on our palms, tied our hair back, muttered "Challenge accepted, bitches..." and got to work.

In short, in their hubris at assuming Gamers would be conquered like so many other typical communities, they failed to take into account that Gamers are not typical, average people. And so they were roped into the beginnings of their own destruction, as so many who fall to the foibles of hubris across the ages have. Now they reap the seeds they have sown, and the crop which they had hoped for has come due for harvest...but instead of harvesting a bounty, the bounty is reaping their heads, instead of the other way round.

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[–] effusive_ermine [S] ago 

I can see that you've done your research. I've seen excerpts of the Bezmenov interview and it's chilling.

I have reasons for my ideas which I won't discuss openly due to the deeply personal nature of the encounters which led me to them. The ideas are not my own invention, you see. I doubt I could ever dream up such things on my own, until feminists told me face to face of their ideas. So maybe I misunderstood, or maybe the specific feminists I encountered were nutjobs, or maybe they wanted to keep me in the dark as to their true goals. I dunno, but either way the truth is dreadful enough to discourage open discussion.