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I remember playing Wolfenstein 3D and Doom on my Tandy 1000 and thinking "Man, there needs to be a jump button!!!"
Now I know exactly why there's not. Pretty neat.
Now that I know how doom's engine was rendering everything, I'm actually shocked that it ran so well (for back then) on my tandy!
In my opinion, this doesn't mean that it can't be called "3D". It looks 3D and it has apparent depth - just like any other "3D" game.
While it doesn't use 3D rendering techniques compared to modern games, it is still valid to call it "3D" since it is visually 3D.
I believe Quake is a true 3D renderer. It would run on Doom era hardware (486s) albeit marginally. So saying the hardware wasn't capable is a lie
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[–] [deleted] 0 points 3 points 3 points (+3|-0) ago
[–] TiagoTiago ago
This video gets into a little more detail (though it seems to focus more on the slightly more advanced Duke Nukem 3D style engines).
[–] Bobsentme 0 points 1 point 1 point (+1|-0) ago
I remember playing Wolfenstein 3D and Doom on my Tandy 1000 and thinking "Man, there needs to be a jump button!!!" Now I know exactly why there's not. Pretty neat.
Now that I know how doom's engine was rendering everything, I'm actually shocked that it ran so well (for back then) on my tandy!
[–] RaiFighter 0 points 1 point 1 point (+1|-0) ago
I'd heard a whole bunch about how in code, Doom was a 2D game, but it's nice to see a breakdown of how this tech works that a layman can understand.
[–] TiagoTiago 0 points 1 point 1 point (+1|-0) ago
If you liked that video, you might also like this one: https://youtu.be/HQYsFshbkYw
[–] TiagoTiago 0 points 1 point 1 point (+1|-0) ago
I'm sure the demoscene folks disagree with the statement that the hardware couldn't handle drawing things in 3D...
[–] TiagoTiago 0 points 1 point 1 point (+1|-0) ago
2.5D
[–] HoocOtt ago
So what was the game Marathon doing?
[–] smeezekitty ago
In my opinion, this doesn't mean that it can't be called "3D". It looks 3D and it has apparent depth - just like any other "3D" game. While it doesn't use 3D rendering techniques compared to modern games, it is still valid to call it "3D" since it is visually 3D.
I believe Quake is a true 3D renderer. It would run on Doom era hardware (486s) albeit marginally. So saying the hardware wasn't capable is a lie
[–] CarpetDime 0 points 1 point 1 point (+1|-0) ago
Totally agree. Every single 3d game is drawing a 2d grid of pixels, it's all an illusion even today.