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[–] Frenchgeek 0 points 1 point (+1|-0) ago  (edited ago)

To note, the Go AI in question is an hybrid using a classic tree-searching algorithm with a neural network taking the place of an evaluation function.
Because we have no idea what a good evaluation function for Go look like.

( as for why the classic tree search : it turn out neural networks simply can't do it effectively. Also finding practical uses to games trained neural networks seem to be pretty hard, since we don't know how or why they work. )
( https://medium.com/backchannel/has-deepmind-really-passed-go-adc85e256bec )