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[–] More_Bort [S] 0 points 1 point (+1|-0) ago 

It was the only GW game I could really afford to play back in the day, since big 40k armies were expensive. 40k armies have only gotten bigger and more expensive. It’s crazy, not just as a moneysink but a time sink to properly paint up such huge forces.

I’ve been easing friends into tabletop gaming with smaller games. I’m eyeing the new Necromunda book. A game shop also runs games of Infinity, a competing game that seems manageable small in scale.

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[–] Vhaine ago  (edited ago)

I'd been collecting IG since the very early 90's. Back in the day I could field like 12,000 points including epicast rules for baneblades and shadow swords. 90% bought used off ebay. Stripped with pinesol and repainted. If I wanted to field a viable IG army these days it'd require a dolly. The last time I put one together it had 120 minies without counting any of the vehicles at all. When I started in this hobby a big game was 1 Chaplin and 2 marine squads. Individual characters had depth with wargear and stat lines. Now it's just a wall of bodies. Who has time to paint 120 minis? It takes 30 minutes just to unpack and setup a game. If I wanted to spend all day on one game, I'd play Command Decision.

It seem like about the time they decided to kill epic is when they decided armies should have hundreds of minis. The current 40k rules would actually work better if you just made the models 1/3rd of the size and treated squads as stands like back in the day of epic. Firing one squad of IG using rapid fire rules would be 20 dice roles without heavy weapons. That's just dumb when you have 10+ squads.

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[–] More_Bort [S] 0 points 1 point (+1|-0) ago 

I agree, modern rules make battles unmanageable. I know GW made an attempt with Shadow War to allow normal minis to be used in skirmish games, but that game died off. I’m planning on playing either Necromunda or something like Void 1.1 using my existing minis, since anybody I play with isn’t going to be pedantic about WYSIWYG for every little thing.