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[–] Thetiedyeguy 0 points 1 points (+1|-0) ago 

It might feel like kind of a let down after skyrim, there's a lot less polish, there are large sections that are randomly generated so you can end up with floating rocks, trees and grass also they only made a few designs for caves, temples and oblivion gate realm things so they get repetitive after a while of exploring for loot. On the plus side it's a much simpler game for computers to run so you can have like 50 different mods going without causing frame drops and lags and there's some pretty cool mods around. I'd definitely get mods to make spells and shit look cooler, they look and sound kind of silly after skyrim, but it's still a really fun game to lose hours of your life to and never get back.

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[–] effusive_ermine [S] 0 points 0 points (+0|-0) ago 

Sorry I forgot to mention I'm playing on PS3, so mods are not an option for me. The floating rocks and grass are things I already put up with in Skyrim, so no big deal. I wish Skyrim had some randomly generated content, so that should be interesting.

Thanks.

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[–] SoggyLetdown 0 points 1 points (+1|-0) ago 

Oblivion is set before the events of Skyrim, so most of the events you experience in Oblivion you can see referenced in Skyrim (mostly in the books found scattered around).

If you are playing on PC, while it can be a pain to set up I would still suggest mods because they are great if you can get it working. Also the DLC shivering isles is an amazing for Oblivion. You get to go to Sheogorath's realm and interact with him as a character way more than in Skyrim. I also personally like how you start the Dark Brotherhood quest line in Oblivion more than Skyrim.

Other than that, I can't say much unless you ask more specific questions because Oblivion, while older just has a much different feel than skyrim. Hope this helps and if you got any more questions, let me know.

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[–] effusive_ermine [S] 0 points 0 points (+0|-0) ago 

My copy of Oblivion is the GOTY edition, so I think it includes Shivering Isles and Knight of the Nine.

More specifically I'm interested in character progression versus enemies. Skyrim tends to reward specialization in the mid-to-late-game. I like playing on the hardest difficulty, and jack-of-all-trades builds suffer pretty badly. My usual builds are:

  • Two-handed, heavy armor, smithing, and optionally enchanting.
  • Conjuring, Illusion, Sneaking.

If you have more to add, I'll be glad to read it. Thanks.

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[–] SoggyLetdown 0 points 0 points (+0|-0) ago 

So, oblivion is pretty old now. I think it was released in 2006 followed by fallout 3 in 2008. As a result, there is a lot less diversity in regards to combat than you would see in Skyrim. You basically look inside a book like thing with a bunch of preset types of classes (or can create your own) where you can choose the major attributes of your character. On level up, you need to rest to distribute those points you get between the major attributes.

The problem with oblivion's level system is that many NPC and monsters level up with you, so as you put in points, if you choose the wrong one it can lead to a weaker leveled characters than the monsters you fight...which made it harder when I accidently did it at first against the daedra you will have to fight...and fight a lot of in Oblivion. I'm sure other npc's were harder, but daedra seemed to be my specific annoyance.

Here is an article talking more about it. http://www.uesp.net/wiki/Oblivion:Leveling