[–] NetNajem 0 points 1 point (+1|-0) ago 

Strange times we live in.

[–] MFin_Looter_Kangs 0 points 1 point (+1|-0) ago 

Apparently the object of the game is to dodge those big purple coronaviruses.

[–] bro_dawg ago 

This looks about as effective as treating heroin addiction with methadone.

[–] saltine ago  (edited ago)

This is /tech/ not /prog/.

What happens when anti-vaxxers refuse treatment? What happens when 80% of boys gets misdiagnosed with so-called ADHD? What happens when the SJWs put feminism and trannys in these games, like they already do...


They aren't going to charge game subscription fees to medical insurance, or make insurance mandatory are they...? Or put game scores on your permament record and do job background searches after graduation?


This is Common Core rebooted, isn't it.


Can this be used for chiropractors and other practicioners?

[–] KillYourTelevision ago 

I was in game development for a time, really went at the industry hard, I really wanted in. Learned a lot of useful coding over the years (decades of study), and became a really decent coder, eventually I settled in at a small business that paid me like I felt I deserved, and its not as much fun as games, but its programmer work(and only programming work) and I love it.

That said, for awhile my essays and write ups were exceedingly defensive against the notion that games in general were somehow evil brain rotters. Its really not true, it really isnt, but I accept that my love for them was a mere personal preference and I am always aghast when I hear about some kid pissing themselves to keep playing. Thats horrible, we never did that, we did our homework, we went to school, we listened real good to our parents because we didnt want to lose our playtime. Thats honest, thats sincere and its not the worst thing that could happen, ie: it was not detrimental to social values nor did our habits become obsessive. Even I must concede that such obsession is detrimental, and I'm the advocate. I dont know how this happened, probably due to phones being substituted for desktop computing, the total decline of the game dev industry in general, and a paralell general moral decline.

The things you postulated, are honestly scary in the slippery slope sense. I would not like to see those things come to pass.

HOWEVER, if there is a real honest development, that can help a kid who really has focus problems, I would be glad for it, the game media itself is not inherently evil, but it is profitable and it is expected that it would be co-opted by those who seek to control minds.

I also agree I was surprised to see this topic in programming. I also concur that the MKUltra aspects of the notion are troubling.

[–] derram ago 

https://archive.ph/YlZmd :

2020-06-15 | The FDA just approved the first prescription video game — it’s for kids with ADHD - The Verge

'In 2014, we wrote how “this video game might be the future of ADHD and Alzheimer’s treatment,” and in 2017 we explored how “prescription video games may be the future of medicine.” Now, a prescription video game is a real thing. '

'It’s intriguing to see a video game treatment used for something other than distraction or exercise, too. '

'Nintendo also tried to create a Wii Vitality Sensor back in 2009, but ended up shelving the project by 2013. '

'While the FDA says EndeavorRX is the first prescription video game it’s approved, a Verge reader points out that Bayer did introduce an FDA-approved glucose meter called Didget that could plug into a Nintendo DS back in 2010, which gave kids points for testing their glucose levels that they could spend in the “exclusive Knock Em Downs™: World’s Fair video game.” Here’s a Wayback Machine link to Bayer’s old website. '

'If you’re interested, here’s the company’s website, which currently has a waitlist you can join. '


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