Do the GameObjects not simply get Scripts added to them that essentially are members of the what-I-thought-was the parent component? I cannot seem to access these members in any consistent manner. Further, it's not obvious what the names are of them to even begin getting and setting things on them.
Where are the general names of the objects, and how do I access specific objects by something like an ID? All I'm seeing is object fields being called IDs, and no way to access unique objects as a whole.
i can do these things faster in a java swing program than I can here... honestly, is Unity just a crappy GUI maker or what? This seems MORE complicated than making things from scratch, at least when getting started that is.