[–] derram 0 points 0 points (+0|-0) ago 

https://archive.fo/iEjMS :

Gamasutra - Game Design Deep Dive: Creating believable crowds in Planet Coaster

'Requests for changes to the path system throughout development were little to no work to integrate with the crowd system. '

'By this time the path system prototype’s development had finished and we had chosen a crowd system to go with. '

'I think the best way to imagine how a flow simulation works is to picture a table with raised edges. '

'Most recently I worked on the crowd simulation in Planet Coaster. '

'We reviewed the state of the art in relation to crowd simulation and navigation. '

This has been an automated message.