Posted by: piratse
Posting time: 4 years ago on 11/29/2016 4:23:38 AM
Last edit time: never edited.
Archived on: 2/27/2017 10:00:00 AM
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5 upvotes, 1 downvotes (83% upvoted it)
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Archived How to connect the programming to the artist work (programming)
submitted 4 years ago by piratse
So I am somewhat new to programming. But could someone simply explain how you go from code to the the GUI with all the characters in a game? Broad strokes are perfectly fine.
So I code a sweet new version of WoW in C and Python. My buddy makes some bad ass characters on his voodoo animation programs.... How do we combine those two things together? How does you tell it Human/user/piratse gets off Voodoo artists bird? And general things like that. Thanks!
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[–] cyberpunk 0 points 1 point 1 point (+1|-0) 4 years ago
Just do what Rocket League did and use Unreal Engine. I've made maps with it for existing Unreal engine based games. That's where I'd start.
https://www.unrealengine.com/what-is-unreal-engine-4
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[–] cyberpunk 0 points 1 point 1 point (+1|-0) ago
Just do what Rocket League did and use Unreal Engine. I've made maps with it for existing Unreal engine based games. That's where I'd start.
https://www.unrealengine.com/what-is-unreal-engine-4