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The artist saves whatever artwork (2D pictures, 3D meshes, rigged animated characters, whatever) in some file format that their software can save to. You then write code (or use a library which already contains code) which knows how to read those files and load the images, vertices etc. Once you have the data for the artwork loaded into your program, you can do whatever you want with it. Draw it on the screen, animate it by redrawing the screen and moving it a bit every time you redraw, whatever you want.
The hard bit is deciding what you want it to do. Once you know that, it's usually pretty obvious how to get the effect you're after.
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[–] tame 0 points 2 points 2 points (+2|-0) ago
The artist saves whatever artwork (2D pictures, 3D meshes, rigged animated characters, whatever) in some file format that their software can save to. You then write code (or use a library which already contains code) which knows how to read those files and load the images, vertices etc. Once you have the data for the artwork loaded into your program, you can do whatever you want with it. Draw it on the screen, animate it by redrawing the screen and moving it a bit every time you redraw, whatever you want.
The hard bit is deciding what you want it to do. Once you know that, it's usually pretty obvious how to get the effect you're after.
[–] piratse [S] ago
Thanks!