[–] [deleted] 0 points 13 points (+13|-0) ago 

[Deleted]

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[–] sbb 1 points 11 points (+12|-1) ago 

Why lose trust? Honestly the paid mods are a good idea, losing trust in Valve for implementing them seems like worthless, edgy protest for the sake of it.

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[–] scrubhero 0 points 4 points (+4|-0) ago 

It seemed good idea but it felt like a rushed idea the way it was going to be implemented.

I'm trying to remember the issues with it. Something like, small cut to modders, modders could package other people's free mods and make money off of it and there was more. Even the modding community didn't want this in place.

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[–] cnat 0 points 2 points (+2|-0) ago 

It was a great idea, one that could have lead to an influx of great, quality mods. The majority of the backlash came about because they implemented it into Skyrim's already existing modding scene without warning. Also, the launch titles were lackluster and there was very bad communication throughout. Hope it helps!

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[–] professionaldoctor 0 points 0 points (+0|-0) ago 

Paid mods are only a good idea if you don't actually think too hard about it.

For instance: what happens when a game is updated in such a way that it "breaks" an existing mod that people have already bought and paid for? Is the modder obligated to keep his mod up-to-date? What if he decides its not worth the hassle and simply stops working on it? Anyone who previously purchased it will now be stuck with a permanently broken mod.

What about stolen mod content? What's stopping someone from duplicating content, mixing it into their own different mod and selling that separately? Are there systems in place to police this? What actions would be taken if someone was found to be an offender?

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[–] Omnicis 0 points 1 points (+1|-0) ago 

So they had a bad idea once? big deal. they listened to their community and reverted it. that should be applauded.

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[–] RED-001 1 points 9 points (+10|-1) ago 

He(Valve) and Bethesda tried to monetize a thriving mod community and that plan went to shit. Steam despite making a ton of money still has horrible slow customer service.

I still think Gabe is the savior of PC gaming, but those are some of the grievances people have with him lately. On the positive front Valve implemented an awesome return policy which helped people from getting screwed by WB's new Batman game.

[–] [deleted] 0 points 9 points (+9|-0) ago 

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[–] the_madman 0 points 0 points (+0|-0) ago 

I think it's funny that they implemented a return policy in such close proximity to Steam Hardware being available for pre-order.

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[–] Ecadace 0 points 0 points (+0|-0) ago 

Australia had some laws dealing with it, plus the BBB or some similar place giving them the worst customer service out of everyone. Origin and Uplay were both given higher ratings.

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[–] LordCobalt 0 points 4 points (+4|-0) ago 

I still think Gabe is the savior of PC gaming, but those are some of the grievances people have with him lately. On the positive front Valve implemented an awesome return policy which helped people from getting screwed by WB's new Batman game.

The new refund system was an amazing win for consumer rights, and Gabe seems to be the only one pushing for the adoption of Linux as a valid gaming platform. They're also for pushing the adoption of VR in games. In general it would seem Valve does balance the needs of the consumer with their own business needs well.

That being said: the paid mods fiasco did open my eyes to the reality of just how dominant Valve is as a company. Steam users are essentially stuck in vendor lock-in: they can't move their games to other platforms and they can't launch their games without being authenticated against Valve's servers. Valve can do practically whatever they want. This isn't so much of a problem when they're acting with their users' best interests at heart, but the moment they decide that's too much of a hassle the userbase is SOL. Similar reasons to this are why I dumped Windows ages ago, and it's for these reasons that I don't quite feel that a business man should be revered as our "saviour."

I do appreciate how quickly Gabe about-faced on paid mods when the backlash became apparent, but at the same time some of the statements Gabe made defending the implementation were somewhat wanting in my opinion. Not to mention the wording of the official statement regarding the removal of paid mods made it sound like they were going to attempt the same thing again (albeit for games whose modding communities haven't been established yet). Overall I'm on the fence with regards to Valve and Gabe though I'm certainly leaning much more to the positive side.

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[–] Vulpyn 0 points 3 points (+3|-0) ago 

I don't think paid mods are a bad idea, just that trying to bring it to Skyrim at such a late stage was an awful decision. Hopefully if they do paid mods they give more to the mod devs (25% was way too low) but overall it should help bring better quality mods! Although, I'm not sure how mods through Steam work, I'm used to using Mod Manager and LOOT etc. and idk how Steam handles conflicting mods and complex load orders.

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[–] the_madman 0 points 1 points (+1|-0) ago 

they can't launch their games without being authenticated against Valve's servers.

That's only true of games that actively implement Steam's DRM. There are plenty of games you can download from the Steam store, rip out of the steamapps directory and play while Steam isn't running.

[–] [deleted] 0 points 2 points (+2|-0) ago 

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[–] IShouldNotTalk 0 points 4 points (+4|-0) ago 

Paid mods, where the game publisher gets a piece of the mod makers income is a terrible idea, simply because publishers will have more incentive to release half completed games and rely of the mod community to make it better, or playable for that matter. Another issue with paying for mods is the compatibility issues that often arise when two or more mods attempt to alter the same asset and crash the game entirely. If I were to buy a several mods and find out later after any refund period that both altered assets and made the game unplayable, then I'd be out of luck.

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[–] Iamabastard 0 points 1 points (+1|-0) ago 

I don't get why ppl don't give them any credit for at least realising it was a bad idea fast, apologizing and moving on.

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[–] V-sync 0 points 4 points (+4|-0) ago 

Valve tried to introduce paid mods a while back, in an especially shitty way. Many of us haven't forgiven him. Other than that, this is a more serious, less circle-jerky board than /r/pcmasterrace. We have no gods here.

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[–] Zerac 0 points 2 points (+2|-0) ago  (edited ago)

2 Reasons:

  1. The paid mods debacle

  • The whole platform was rushed(no quality control, lots of mod stealing and reposting)

  • The modders got a tiny amount of the price of the mod (25% iirc)

  • During the AMA Gabe held after the initial rage, he went full Moneyz iz da best thang evar!!!

  2. The fact that we shouldn't be blindly promoting a someone in the industry in the first place.  

edit:formatting

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[–] LusciousFox 0 points 1 points (+1|-0) ago 

Paid mods would give something like a 25% cut to the developer of the mod. They implemented them on a pre existing community and that put a lot of strain on it due to some free mods suddenly being behind a paywall, some people stealing others work without a clear method to evaluate the mod and the ideological differences between pro free, pro paid, the mod devs and the consumers.

GabeN since apologised after a massive protest that was apparently costing them over a million dollars a day in an AMA you can see here: https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/?sort=qa

He then made a followup announcement on Steam here: http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218

I was in the majority of opinions that the concept wasn't the issue, just the execution.

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[–] ProfFansworth 0 points 1 points (+1|-0) ago 

He also has not said anything about Half Life 3

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[–] Ilikelamps 0 points 1 points (+1|-0) ago 

There is no good reason to remove our lord and savior from the banner.

[–] [deleted] 0 points 1 points (+1|-0) ago 

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[–] noep 0 points 2 points (+2|-0) ago 

I'm not sure how SteamOS or "Steam Boxes" can be viewed as a negative thing. Microsoft having a monopoly on PC gaming doesn't really help anyone but Microsoft. And with the Xbox, Microsoft's dedication to PC gaming is questionable. Steam Boxes are just consoles done better as far as I'm concerned.

As far as the controller goes, people are already using controllers. Valve's controller at least attempts to innovate and bridge the gap between conventional controllers and kb/mouse. Valve isn't forcing the controller on anyone. It's an alternative. I'd certainly rather have Valve as the driving force here than someone like EA, for example.

In my mind the fault lies with the consumer for continuously purchasing these shit PC ports from shit developers / publishers who have a history of releasing terrible ports.

If anything you should be supporting SteamOS. Imagine if it took off. The whole idea of porting a console game to PC wouldn't even be a thing.

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[–] caseyweederman 0 points 2 points (+2|-0) ago 

Steambox is a fantastic idea which breaks down hardware monopolies for consoles. Pushing patches over Sony's network is torturous and long, while developers can push patches on Steam that day.
As for the keyboard mouse/controller issue... That's really not an issue. SteamOS is Linux, Linux uses keyboard and mouse and is just fine with that. It's cool that Valve is trying really hard to make a controller that satisfies the PC gamers who prefer a controller.
tl;dr: no they're not, and it's okay for people to like controllers.

[–] [deleted] 0 points 2 points (+2|-0) ago 

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