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[–] Flying_Mushroom 0 points 11 points (+11|-0) ago 

Suck it Zuckerberg, fuck Facebook

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[–] Gamio 0 points 0 points (+0|-0) ago 

Facebook didn't buy it because it looked like a great video game development platform, they bought it because it will help visualize massively complex data systems. Facebook doesn't care if developers want something else, Facebook has a tool to integrate and show extraordinarily vast amounts of data easily.

If they can convince enough users to make 3d content they have a novelty feature for Facebook but for the most part its a tool for viewing the insanely complex database that Facebook owns and won't have to pay anyone else for.

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[–] Saufsoldat 0 points 0 points (+0|-0) ago 

wat

If the Rift fails in the video game market, it's pretty much out of business.

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[–] go1dfish 0 points 6 points (+6|-0) ago 

So much this, I'm building a VR game and don't even plan to bother with direct Rift support.

I don't want to touch the Facebook software with a 10 foot pole, and Steam VR supports Rift but not vice versa.

Much like Hotdogs Horseshoes and Hand Grenades I'm not planning to officially support oculus because I think their approach is harmful to the industry.

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[–] lbruiser [S] 0 points 2 points (+2|-0) ago 

Sorry about the /x/post /v/ thing. Was looking for an active virtual reality subverse and was playing to x post both to each other. Didn't fine one =/

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[–] go1dfish 0 points 2 points (+2|-0) ago 

/v/VirtualReality and /v/vr are the most active I know of.

PCMR seems appropriate for Vive vs Facebook stuff though.

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[–] lbruiser [S] 0 points 0 points (+0|-0) ago 

/v/VirtualReality

That looks great.

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[–] hwong 0 points 1 points (+1|-0) ago 

Hey, Mod here of v/virtualreality....come join us, post stuff, have fun! All are welcome!

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[–] RodentLord 0 points 2 points (+2|-0) ago 

Is this news? I thought the only reason oculus was getting any support was from devs they paid to support it?

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[–] Aaaron 0 points 2 points (+2|-0) ago  (edited ago)

Yeah I always figured official Steam support for the Vive was the nail in the coffin.

Not to mention... hands.

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[–] go1dfish 0 points 0 points (+0|-0) ago 

Oculus has touch now, and the controllers are probably better (Seriously the touch pads on the vive are kinda shit and mine are already flaky)

Vive has better tracking for room scale though.

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[–] hwong 0 points 0 points (+0|-0) ago 

Don't forget Gear Vr deving. There are like 7 million gear Vr's in the wild now and there is some serious money to be made if you can get an app up in the store. But it's all still run/powered by Oculus...;(

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[–] thrus 0 points 1 points (+1|-0) ago 

Interesting as the platforms a kind of like comparing oculus to ios and vive to android, just in the walled garden market that facebook uses.

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[–] Karbuster 0 points 0 points (+0|-0) ago 

It's hddvd vs bluray all over again

Facebook took it over and started doing shady shit with drm and all sorts of api bs

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[–] derram 1 points 0 points (+1|-1) ago 

https://archive.is/yF2xi | https://vgy.me/dTX0rt.png :

Interest in HTC Vive surges as VR developers reveal they prefer it to Oculus Rift | PCGamesN

'Game developers making VR titles are showing a preference for Valve and HTC’s Vive headset over the Oculus Rift, according to the Game Developers Conference (GDC) 2017 survey. '

'When asked which VR/AR platforms were of most interest to them as developers, 45 percent said HTC Vive, 30 percent said Oculus Rift, and 29 percent said PlayStation VR. Microsoft’s upcoming HoloLens came fourth with 24 percent of respondents. '

'Of those, “33 percent of respondents said their next project would be a platform-exclusive VR/AR game for HTC Vive, making it the most popular VR system for exclusives. '

'On every category - games in development, future platform of choice, general interest and platform exclusives - the Vive was in the lead. '

'Check our list of the best VR games on PC.Among the survey respondents who are making VR games, “24 percent are currently making games on HTC and Valve’s Vive headset, 23 percent are supporting Oculus Rift, and 13 percent are supporting Sony’s PlayStation VR,” according to the findings. '

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