Welcome to /v/magictcg! Voats very own Magic community!
There is also /v/EDH and /v/modernmagic, go check it out!
The subverse is light on rules, but what rules we do have will be enforced by a four-strike penalty system; two warnings, a temp ban, and then a permanent ban.
Rules
Submissions must be directly related to Magic: The Gathering. This can include game strategy to the culture of events to alters, so-on-and-so-forth.
This subverse does not allow harassment of players. Regardless of sexuality, gender, ethnicity, etc., this sub is a place to enjoy all things MtG and will not tolerate bigotry. If you have a gripe with a player, you can discuss it without resorting to attacking their person.
"Look at what I pulled/look at these cards" types of posts will be regulated to a weekly megathread and will not be tolerated on their own, barring certain exceptions i.e. misprints, card damage, alters etc.
Sort: Top
[–] hajasmarci ago (edited ago)
I'm not sure I understand this. In your deck infect functions like a worse double strike. You want to abuse the mechanic as a good double strike, by rushing with it. This deck is the exact opposite of what infect wants to accomplish, and by the time your "wins in two swings" creatures start to get relevant you could grind them out with almost anything.
You need to abuse infect as a lethal burst before the opponent can get a hold on the game. This might help with that, but to be honest i wouldn't focus on infecting at all, a Tarmogoyf or a Pack Rat could probably finish the game quicker and more reliably (or even The Rack). And try Dakmor Savage as a Raven enabler IMHO.