[–] 10507147? [S] 0 points 9 points (+9|-0) ago 

Two things that surprise me:

  1. How are smartphones not the top platform in terms of sheer number? So many games, however crappy, are being written for that market.

  2. Why did they decide to group Windows and Mac together but Linux as a separate category?

[–] [deleted] 0 points 5 points (+5|-0) ago  (edited ago)



[–] SquarebobSpongebutt 0 points 2 points (+2|-0) ago 

If I were to take a guess, I'd say the majority of mobile games are probably written by a team of one or two people

Maybe the majority of games, but not the majority of the ones that make any money. I definitely think the majority of games that actually make any money have a larger team (and company) behind them.


[–] 10508579? 0 points 1 points (+1|-0) ago 


and that site sucks for anything viable. they're a graphic company that leases stats.


[–] Lobotomy 0 points 1 points (+1|-0) ago 

That makes me a minority! Where's my victimbux?


[–] EdgarAllenPoe 6 points -1 points (+5|-6) ago 

Because Linux sucks for gaming. Wine emulation is a hassle and glitches out constantly, and tech-normies (the bulk of the audience) don't use Linux. I am surprised vr is beating out xbone though.


[–] LewsTherinTelamon 0 points 12 points (+12|-0) ago 

  1. Wine is not an emulator. It is the implementation of windows system calls in a Linux environment. The name wine stands for Wine Is Not an Emulator.

  2. Native games run really well.

But yes, people who don't already use Linux for other things are exceedingly unlikely to enjoy the Linux experience for gaming.


[–] SexMachine 0 points 2 points (+2|-0) ago 

What happened with the Steam Box and Valve trying to push developers to use open source alternative to Direct X?


[–] the_sharpest_knife 1 points 1 points (+2|-1) ago 

Used to stand for windows emulation. TIL they changed it.


[–] Kleyno 0 points 8 points (+8|-0) ago 

You know, people could probably save themselves a lot of headache if they just checked Winehq.org before attempting to run one of their Windows games in Wine.

That site will tell you pretty quickly what results and level of success you can expect.

And no, Linux really doesn't suck for gaming. It's the other way around. Linux, as an OS, is very capable as a gaming platform. The issue we have is as follows:

  1. Lower market share, which results in Developer apathy towards the platform.
  2. Developers specialized in game development on only a single platform. Can't really blame them, given the market share, but that also means they cannot then turn around and say Linux is inherently hard to develop for, when it is their skill set that is deficient, not the platform.
  3. Leading into point three. Developers making unrealistic promises to the User base, and then getting butthurt when said User base expresses displeasure at being lied to about promised ports.

Notice a pattern? Pretty much the developers are the reason gaming "sucks" for Linux.

The majority of them don't want to port, or don't know how to port, and rather than admit that, lie in order to get Linux Gamers to back their games. If Indie devs can port their games without issue, as many have, and Porting Houses like Feral Interactive and Aspyr have shown it can be done for a profit, then the excuses start to run dry.


[–] matthew-- 0 points 2 points (+2|-0) ago 

Linux, as an OS, is very capable as a gaming platform

I'm by no means an expert, but I'm very sure that Sega Run a linux based OS for their arcade machines, at least Wangan Maximum Tune uses it.


[–] 10507895? [S] 0 points 5 points (+5|-0) ago 

7% development attention for a 3% usershare is exceptional, all things considered.


[–] kjell 0 points 4 points (+4|-0) ago 

Some good news on the Linux side, I've gotten Oculus rift to work with dolphin and vlc.