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[–] guinness2 [S] 0 points 0 points (+0|-0) ago  (edited ago)

I'm wondering how this video could be faked without the skills of a talented special effects artist?

I watched it one frame at a time and I have no idea.

I'm fairly skilled at 3D modeling and rendering 3D animations... and I'm impressed if that's how this was achieved given the blurred glass texture seemed to accurately reflect the light sources and internal colors of the background kitchen (i.e. you'd need to at least construct a basic 3D model representation of the room to simulate that effect)!

The shot glass seemed to be close enough to the camera to establish it wasn't tied with fishing line, however it took off with such force that I can't think of how else this could be achieved?

The shot glass also seemed to spin as it accellerated over Mellowb1rd's sholder, in a way that I don't think it would if "invisible" line were tied around it's stem.

[–] [deleted] 0 points 1 points (+1|-0) ago  (edited ago)

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[–] guinness2 [S] 0 points 0 points (+0|-0) ago  (edited ago)

watch it at 1/4 speed. The stem of the glass visibly flickers just before it goes flying and the glass disappears once it's over his shoulder.

I was really curious about this one, so I created the following:

I think you'll find it's acceleration accounts for it being completely within the frame at 0:29.28 and then completely out of frame after 0:29.32.

The 25 frames per second mapping points don't seem perfectly accurate because it was difficult to determine the exact rotational center of the glass because it was spinning and very blurred.

I also reviewed the video one frame at at time, full screen, right from the start, and the stem doesn't flicker. There's a very slight wobble on the high contrast areas of the glass, however that very slight wobble is also uniformly visible in the gold ribbon around the candles and on the background objects on the kitchen counter. I'm unsure if that is caused by Mellowb1rd vibrating the camera when he leans on the table with his elbows or if it's caused by digital video compression artifacts.