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[–] InDifferent 0 points 1 point 1 point (+1|-0) ago
I think you guys are trying to find malice for something that, I would imagine, is standard business practice. Take a look at the full comment Oculus provided:
Of course they're not going to support a community hack that uses unauthorized modifications of their code. I don't think there's anyone that would openly say that they would support "fixes" that modifies their code, that's just opening a gigantic can of worms. You don't want people to to buy games on the Oculus store with the intention of running them on a Vive, and then come crying to Oculus support whenever it doesn't work.
With the blame being tossed around with Vive support on Oculus' store, I'm more likely to believe Oculus on the matter. Think of it this way, if Oculus is selling Rifts at cost, how are they making money? They're making money off their store, so why wouldn't they want to support every headset out there? Now, who's bottom line would be affected with a new digital store out there?
[–] Northvvait [S] 0 points 2 points 2 points (+2|-0) ago
Part of it I think is that Oculus has been pointing fingers at Valve for not allowing the Vive on their store for some reason, and here come some clever people and fixed the issue. Surely the Oculus people know their own code, or at least, can look at this hack and see how to fix it. But instead of thanking them, they threaten to fix hole that these guys are exploiting to make it happen.
So, the question is, are they really being sincere when they say they really want to allow Vive on their store but Valve won't let them? Looks like that's a no.
Like you, I can't imagine why Oculus wants to keep people out when they're selling Rifts at cost. Presumably they want to keep locked content to encourage people to buy the Rift instead of Vive and force market share with exclusives. This is not the action of a company that believes it's product is superior to it's competitors.