Welcome to Gaming! Come chat with us in the GoatChat network (desktop users click here). We also have an Official Steam Group.
All sub rules are defined in detail here and open for feedback
-
Submissions must be related to gaming.
-
Titles must be clear and reflect content of the submission. Include game titles where necessary.
-
No Clickbait (defined).
-
No links to illegal torrents or other illegal downloads/content.
-
No link posts to merchandise and/or unrelated products (exceptions).
-
Mark all spoilers with: [](#s "Text goes here")
-
Mark all NSFW posts appropriately.
-
Submissions reposted within 6 months will be removed.
Content creators, please read our community Content Creator Guidelines
What you're encouraged to post:
Games! We should talk about games more than anything! New releases, old favorites, Speed Runs, Let's Play's, development news, what we love, what we hate and so on and so forth.
Try to post things that create discussion. We want people to feel engaged and feel their voices are heard, rather than to be a place of disposable content.
If you're not sure, ask!
If you wish to, you can archive your posts here.
Check out v/gaming's megathread of gaming-related subverses
Sort: Top
[–] [deleted] 0 points 56 points 56 points (+56|-0) ago (edited ago)
[–] dabork 1 point 44 points 45 points (+45|-1) ago
Your decision should have been final once Facebook bought it, that was it for me.
The Oculus could literally fart diamonds and ooze cocaine at this point and I'd still rather piss on it than buy it.
[–] Tipman79 0 points 11 points 11 points (+11|-0) ago
I have never in my life, purchased an entertainment product that cost more than 600 dollars. My TV is the most expensive item and it came in just under that.
It's telling how awful Facebook and Occulus are handling themselves that I'm actually considerng shelling out over a grand for a Vive.
[–] magic3383 0 points 13 points 13 points (+13|-0) ago
They're making the choice easy.
[–] Dereliction 0 points 4 points 4 points (+4|-0) ago
Why would anyone want one? I mean seriously, it sounds terrible.
[–] Totenglocke 2 points 0 points 2 points (+2|-2) ago
The entire VR fad 2.0 sounds terrible.
[–] Namrok 0 points 3 points 3 points (+3|-0) ago
I'm still really torn. I'm not sold on room VR. Because I simply DO NOT have space for it. It's not a luxury I have.
On the other hand, Vive actually ships with it's VR controllers, is more of an open platform, and doesn't seem to have the privacy issues being a Facebook subsidiary always comes with.
[–] Totenglocke 0 points 12 points 12 points (+12|-0) ago
What else would you expect from Facebook?
[–] Subtenko 0 points 5 points 5 points (+5|-0) ago
dont get the rift........
[–] InDifferent 0 points 1 point 1 point (+1|-0) ago
I think you guys are trying to find malice for something that, I would imagine, is standard business practice. Take a look at the full comment Oculus provided:
Of course they're not going to support a community hack that uses unauthorized modifications of their code. I don't think there's anyone that would openly say that they would support "fixes" that modifies their code, that's just opening a gigantic can of worms. You don't want people to to buy games on the Oculus store with the intention of running them on a Vive, and then come crying to Oculus support whenever it doesn't work.
With the blame being tossed around with Vive support on Oculus' store, I'm more likely to believe Oculus on the matter. Think of it this way, if Oculus is selling Rifts at cost, how are they making money? They're making money off their store, so why wouldn't they want to support every headset out there? Now, who's bottom line would be affected with a new digital store out there?
[–] Northvvait [S] 0 points 2 points 2 points (+2|-0) ago
Part of it I think is that Oculus has been pointing fingers at Valve for not allowing the Vive on their store for some reason, and here come some clever people and fixed the issue. Surely the Oculus people know their own code, or at least, can look at this hack and see how to fix it. But instead of thanking them, they threaten to fix hole that these guys are exploiting to make it happen.
So, the question is, are they really being sincere when they say they really want to allow Vive on their store but Valve won't let them? Looks like that's a no.
Like you, I can't imagine why Oculus wants to keep people out when they're selling Rifts at cost. Presumably they want to keep locked content to encourage people to buy the Rift instead of Vive and force market share with exclusives. This is not the action of a company that believes it's product is superior to it's competitors.
[–] escapefromredditbay ago
oculas, if you fucking do that your success is going to be kneecapped and the vive is going steal the business you yourself blocked off