Greetings fellow voaters of /v/gaming!
I've been thinking a lot lately after the launch of The Division on how some players feel they were let down by Massive/Ubisoft when the game launched and didn't match the ideal in their minds, when I had the thought that this isn't the first game we've seen suffer such a fate. Fallout 4 suffered a very similar launch, as did Dark Souls 2. The one common theme among these titles is that there seemed to be a massive, community-driven hype train surrounding each of their releases. Some random YouTube schmucks were given near deistic status simply for the sheer volume of speculation they published (cough coughVaatiVidya, ENBcough cough)Minute long teaser trailers spawned compendiums of theorycrafting and speculation; developer commentary was picked through with a fine toothed comb, screenshots were broken down to individual pixels, all to fuel rampant speculation and idealization over what communities like reddit expected out of the final product, and, largely, these games launched to a near universal outcry of "this is not the game we were promised!"
Am I on an island here in thinking that it's less the fault of the developers for not delivering what we expected, and more the fault of "the community" for setting an impossibly high bar for the final product to live up to?
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[–] RedditCEOEllenPao [S] ago
By "digest" I mean the pre-sale media. Leaked clips, promotional clips, concept art, lorecrafting, idealizing, and general circle-jerking that seems to surround most major releases. A bit of gameplay footage (I personally simply can't stand watching others play) to get a feel for the game is one thing - full on immersing yourself in every kilobyte of data available is more what I've found breeds gamer's remorse.