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[–] RedditCEOEllenPao 0 points 1 point 1 point (+1|-0) ago
Bloodborne's procedurally generated dungeons are probably the best example I can come up with of the practice. The entirety of the main game is a set in stone world, but there's additional endgame content that you can play through that is procedurally generated (specifically, the Root Chalice Dungeons). I've got a group of 4-5 other guys I team up with to play Bloodborne and it provides us a fun distraction while we bullshit about our days while also providing enough of a challenge to engage us when we really need to be engaged.