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[–] Enigmius1 1 point 2 points 3 points (+3|-1) ago
This is an interesting read if you have the technical savvy to understand it. Most people won't, however. They'll just see it as a list of reasons the UWP and UWA are bad because some guy who knows stuff said so. Most of the stuff he's mentioning doesn't really matter to the profound majority of gamers. The rest is the kind of thing you expect to see evolve over time with the platform, and that's what the industry needs to be talking to Microsoft about. Now, "reasons why this approach is bad" but "key design elements that are in need of revision."
I used DSFix for Dark Souls and was very grateful for it. I don't want to take anything away from the author of this article, just to suggest that a more collaborative approach would be better. Whether people can see it today or not, cross-platform interoperability is the future. Labeling it as 'bad' today is extremely shortsighted.
[–] 4541606? 0 points 3 points 3 points (+3|-0) ago
Ultimately, Microsoft is bringing PC gaming to a generation of console users. To them, stuff like fps fixes or mods is an alien concept. Microsoft is not looking to cater to the current average PC gamer. They want people to move on from one release to the next, paying for every bit of content along the way.
[–] Enigmius1 2 points 0 points 2 points (+2|-2) ago
That's kind of a cynical view. The primary thing Microsoft is trying to do is create continuity between devices. Steam is still selling games, developers are still developing games without using the UWP. Microsoft is incapable of creating the kind of paradigm shift you're talking about because they have entrenched competition that won't allow them to do it. Plain and simple. Microsoft knows that they can't force the UWP on the industry. They have to entice developers to use it, which means they have to evolve the platform based on developer and player feedback.
[–] BeautifulInside ago
A more collaborative approach implies trying to help Microsoft for whatever reason. I think the author is trying to help gamers, not Microsoft.
[–] Enigmius1 1 point 0 points 1 point (+1|-1) ago
The smart approach is to try to help everyone, not take sides in some imaginary war. Interoperability is inevitable, which means working with the major players to get it set up in the ways that work best for everyone is the ideal solution.