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[–] RevanProdigalKnight 0 points 26 points (+26|-0) ago 

Well, last I checked, the developers were putting a lot of effort into making the game demo look really good, and then the actual release was worse than the demo made it look. See: Aliens: Colonial Marines

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[–] poopbutt 0 points 11 points (+11|-0) ago 

SimCity, the 2013 (?) reboot, was also noteworthy. The demo (or beta) was time-limited to a couple of hours of gameplay, but the game's notorious lack of depth and major issues didn't really show until later. People were blown away by the superficial feel of the game but didn't notice the hilariously shitty design such as sims changing jobs and even the place where they lived daily depending on traffic or traffic itself being simulated exactly the same way as the feces flowing through the sewers or electricity through the grid. In retrospect it was a pretty good show and it was hilarious how people got duped by a ~2-hour limited demo of the game.

[–] [deleted] 0 points 8 points (+8|-0) ago 

[Deleted]

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[–] poopbutt 0 points 3 points (+3|-0) ago  (edited ago)

I'd agree that this is probably the best argument for demos, but I gotta say, I can't really remember the last game I bought that caused me serious issues to the point where it didn't run at all or crashed constantly or anything like that.

The biggest complaints in recent releases I could come up with would be Xcom2 but only in regards to how bad the performance is for what the game looks like, but if you put some of the gfx settings down a couple of notches from the maximum setting it's perfectly playable. It's still terribly optimized though, I'll give you that.

Either way, more severe stuff like games just refusing to work outright with certain hardware or being otherwise unstable seemed far more common like 5-10 years ago, whereas the last couple of years have been incredibly positive for PC games in my experience. Maybe I just got lucky though.

EDIT: I just remembered, I guess some Batman and Assassin's Creed releases recently have been incredibly unstable / shitty, I forgot about those.

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[–] ForgotMyName 0 points 0 points (+0|-0) ago 

This is why I wish we had more free weekends on steam. I feel like there were free weekends for something new every week for a while and then it died down. Now I can't remember the last one (I think I saw one a month or so ago?). I bought a lot of games based on free weekends. It gave you enough time to decide if it was actually worth purchasing. I suppose refunds are supposed to help with that, but 2 hours is kind of a joke. You could spend that long in the character creator and watching cutscenes at the start of most RPGs.

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[–] 3dk 0 points 9 points (+9|-0) ago  (edited ago)

Steam refunds.

Test drive a game for up to two hours and if you don't like it you can still give it back. Kinda makes demos obsolete.

[–] [deleted] 1 points 2 points (+3|-1) ago 

[Deleted]

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[–] Keeok 0 points 2 points (+2|-0) ago 

there are demos for consoles. Or there was on the 360 with xbox live marketplace.

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[–] Synisterintent 2 points 7 points (+9|-2) ago 

It's now called early access and costs money

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[–] Datawych 0 points 1 points (+1|-0) ago 

I love paying people to alpha-test their games for them.

[–] [deleted] 2 points 7 points (+9|-2) ago 

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[–] Codewow [S] 0 points 0 points (+0|-0) ago 

It's a little deeper than just the experience of playing it on PC. It's the question: "Will it actually run on my rig?"

[–] [deleted] 1 points 1 points (+2|-1) ago 

[Deleted]

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[–] SkepticalMartian 2 points -1 points (+1|-2) ago  (edited ago)

The fact is, demos tend to hurt sales even if the game is good

This is complete bullshit. A bad demo for a good game may hurt sales, but a good demo for a good game will not. The real problem is that if it's a game that is anticipated a demo won't noticeably increase sales because people will buy the game regardless. This means that there is no point in taking the time or effort to make a demo if there will not be a decent return on the investment.

[–] [deleted] 1 points 3 points (+4|-1) ago 

[Deleted]

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[–] Codewow [S] 0 points 2 points (+2|-0) ago 

Alright, since demos don't really do justice, why don't devs just release a benchmark of the game on release day for those that want to see if they can even run the base game on specific graphics settings?

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[–] Bobbert1220 0 points 0 points (+0|-0) ago 

This seems like a reasonable idea for PC. But unfortunatly benchmarks give more favorable fps numbers than you will get in game. So don't know how helpful it would be.

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[–] Codewow [S] 0 points 0 points (+0|-0) ago 

Yeah, but at least you know you can run the game when there's nothing going on. Calculations are a different story, but that's often left for the CPU to handle anyways.

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[–] 123_456 0 points 1 points (+1|-0) ago 

Agreed. So many games don't have game demos. They sell it on their eShop, yet I can't try before I buy. It's stupid.

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[–] Livelongdienever 0 points 1 points (+1|-0) ago 

I miss the demo disks of old, I feel that sometimes we get ok demos but for the most part its just whatever is out there. Demos should be more common now that games are widely available digitally.

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[–] BeautifulInside 0 points 0 points (+0|-0) ago 

Demos are a waste of time, unless they do something extremely special, to the point of being games themselves (see The Stanley Parable). It's a tool for people who want to make an informed purchase, yet there are plenty of reviews and that kind of things that serve the same purpose more reliably.

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[–] Codewow [S] 0 points 0 points (+0|-0) ago 

What about the "Will it run it?" crowd?

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[–] BeautifulInside 0 points 0 points (+0|-0) ago 

Unless you have some weird specs or don't know your own computer (what the hell are you doing) then reviews should be enough. Otherwise, most online stores will accept refunds for technical reasons, if your computer is at least within minimum specs.

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