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[–] 3dk 2 points 34 points (+36|-2) ago  (edited ago)

Obligatory "Get rekt, scrubs" - PCMR

Seriously though, controllers are more comfortable for some people. I think it's great that someone can choose to have a fair fight with controllers only on a console. I can understand that competitive multiplayer games on PC aren't everyone's thing and it's nice for people to at least have the option of playing together on a more casual and accessible platform. I think plenty of PC gamers started out on a console and then moved to PC, one they got more into gaming. Everyone has to start somewhere and consoles are still a good starting point for beginners, in my opinion.

The lack of "controller only" multiplayer could be introduced to PC for people who want it, with a hardware scan checking that mouse and kb are disconnected or non-functional, although the audience might be too small. Still, some big games like CS:GO and Cod might be big enough to realistically support such a feature. They already have casual and competitive modes, so why not have an extra casual "controller only" mode? After all, PC gaming is all about options. I think it would be a good feature to have, making the transition for people from console easier and allowing otherwise more serious PC gamers to chill on the couch in a multiplayer game.

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[–] Enigmius1 6 points 24 points (+30|-6) ago  (edited ago)

Under no circumstances would PC gamers tolerate having to have their keyboard/mouse "disconnected or non-functional". It would be so much easier to simply have the game ignore input from the keyboard and mouse, but being told you can't use your system's primary input devices because console players can't keep up would also have a savage negative impact on sales.

It feels like you're making a lot of excuses for how this could work by forcing PC gamers to use a controller, but they're all imaginary. You'd be better off telling console gamers to spring for a $30 USB keyboard/mouse combo if they want to compete than telling a PC gamer they have to use a controller because keyboard and mouse is too good.

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[–] ForgotMyName 0 points 12 points (+12|-0) ago 

The hacks for this would come out hilariously fast. My keyboard/mouse are now my controller! Woo!

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[–] 3dk 0 points 9 points (+9|-0) ago  (edited ago)

It would be so much easier to simply have the game ignore input from the keyboard and mouse

Good point. I don't know the details of how a controller-only mode could be feasible.

I'm not trying to make any excuses, I think mouse and keyboard are great and the generally the superior input device in games. Someone who wants to be competitive should definitely go for m+kb. I just think it would be good to have a controller-only mode in some multiplayer PC games for when you want to play on the couch with other people who are doing the same. Basically console gaming on PC. I wouldn't want to take anything away from m+kb users, just add a seperate mode.

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[–] magic3383 0 points 1 points (+1|-0) ago 

I'd take Halo: MCC or Halo 5 on PC with a 360 or xbone controller being mandatory.

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[–] RedSocks157 0 points 5 points (+5|-0) ago 

This would work only if the game came with a controller. I think anyone gaming on PC would be smart enough not to freak out like the other guy suggests, but then again it's hard to tell these days. Personally I prefer a controller for non-RTS or strategy games.

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[–] ThePieAssassin 0 points 1 points (+1|-0) ago 

Well yeah, it is like putting a wheelchair basketball team up against one that is not.

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[–] ultranonymous 0 points 1 points (+1|-0) ago 

GTAV actually implements this, so does the Windows 10 version of World of Tanks Blitz. There's separate match making for controller and keyboard users.

The only thing is, it invites cheaters to join the lobby with a copy of the game modified to allow keyboard input in controller lobies for example...

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[–] Ulluses 0 points 23 points (+23|-0) ago 

Shadowrun was a pretty good measure of that, console players had to be given small autoaim, soft casting of abilities and even better FOV in third person to even be able to come close to the reactivity of the pc players. Personal skill was the deciding factor but if you played it on a console you were measurably less effective even with the augmentations the developers put in.

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[–] Obrez 0 points 20 points (+20|-0) ago 

So dishonest, Keyboard and mouse is what makes the difference. I've played in tournaments on both inputs and I can tell you that key board and mouse gives the player a massive advantage but also makes certain maneuvers much more frustrating if a game was developed for console. Best example is halo 2 and the sword.

MY first tournament had H2 on console and PC and I got into both brackets, as a console exclusive player because the PC guys may have had the more accurate and intuitive input system they absolutely didn't have the other skills for movement and strategy in halo that I developed on console. I as a console player won the halo 2 vista 1v1 tourney and lost on console.

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[–] Schrodingers_Spy 0 points 10 points (+10|-0) ago  (edited ago)

As a console gamer - I'm not surprised. I think the mouse is much more conducive to twitch movements than any console controller.

[–] [deleted] 3 points 5 points (+8|-3) ago 

[Deleted]

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[–] InnatelyAcidic 3 points 5 points (+8|-3) ago 

Is that supposed to be an accomplishment? Anyone who tries to argue that console gaming is superior to PC gaming is a dumbass. That being said, I challenge you to find me a pc rig equal to, or greater than a holiday bundled Xbox one at the same price range, games included.

The PC is highly customizable, whereas the console is extremely limited. The console is extremely friendly in regards to ease of access, while PC is generally better suited for technically savvy individuals. I prefer consoles solely because I grew up playing consoles, and am generally more comfortable with a controller, though I do game on my PC as well. You'd most likely get wrecked playing on a console, vs a console. I'd most likely get wrecked playing on a PC,vs another PC.

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[–] Totenglocke 3 points 7 points (+10|-3) ago 

You could easily put together a PC that cheap with comparable graphics, because a six and a half year old graphics card that was underclocked beat both the PS4 and Xbone.

https://youtu.be/tYG-7T2LVDc

I have all current consoles for the exclusives and game on my PC, so I have experience with all of them - you're horribly in denial if you insist that PC doesn't beat consoles in every way.

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[–] thrus 0 points 2 points (+2|-0) ago 

Sounds fun to try and put together would you be able to give me the price and what games it came with, I'm not going to guess at what bundle you are referring to. I'm not being snarky I like trying to do PC builds on a budget, it is fun.

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[–] barset 0 points 1 points (+1|-0) ago 

It's not about the start up cost but the 3 years later cost.

Apples to apples you'll spend less per game on PC versus console over and over again.

Long term costs would probably be pretty equal but one sided in that you could end up with a few hundred pc games and have traded in quite a few console games and still paid a difference several times over.

Then when next gen rolls around you still have all the PC games you had and console is fresh with few games.

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[–] Rellik88 0 points 1 points (+1|-0) ago 

$150 dell $50 video card. I can play skyrim with hires textures on ultra. In higher resolutions than a 1080 tv.

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[–] PsychoDesign 0 points 4 points (+4|-0) ago 

Eeem, I'm sorry but why post a 5 yo article in News section? Isn't this kinda old already and pretty much known fact by many.

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[–] subreddit_llama 0 points 3 points (+3|-0) ago 

Also happened with the Dreamcast. You could play Quake 3 with Dreamcast owners. Problem was, PC users used the superior mouse and keyboard combo, which allows for more precise controls.

I played both versions and sucked on the game pad.

However, games like Rocket League don't give PC users an advantage when I play against them on my PS4.

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[–] MisterWings 0 points 4 points (+4|-0) ago 

That is because a game like Rocket League makes the method of inputs irrelevant since the game relies on the physics of the cars and not on twitch reflexes.

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[–] BeautifulInside 0 points 1 points (+1|-0) ago 

Input method is absolutely relevant in Rocket League. It simply favors the gamepad because the devs dedicated a lot more attention to it than the mouse and keyboard controls. Don't get me wrong though, you can do great with a keyboard and mouse.

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[–] TimberWolfAlpha 0 points 1 points (+1|-0) ago 

The dreamcast was what I used to prove the superiority of KB/M play.

See, the Dreamcast not only had Quake 3, but it also had a mouse and keyboard attachment. So, I was able to play Quake 3, on the dreamcast, with a keyboard. and I schooled the fuck out of every friend who tried to take me on. Then we traded, and even the worst player was able to DEMOLISH me when I had the controller.

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[–] Laserchalk 0 points 1 points (+1|-0) ago 

Well that's because they were focused around the wrong kind of games. They have realised this now by making killer instinct cross platform. With fighting games you have an advantage with a controller.

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