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[–] [deleted] ago 

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[–] eightheaded 0 points 1 point (+1|-0) ago 

Aria of Sorrow was an excellent example of how to do a Castlevania without cheapening Dracula's legacy. I was thinking more about the growing number of non-Belmont protagonists, and the sheer number of episodes that involved beating Dracula.

FFT was one of my favorites, but it wasn't part of the main Final Fantasy series, nor did the main series adopt any strategy RPG elements. What I meant more is that classic turn based RPGs largely involve selecting the same old commands over and over again and healing when necessary, until one reaches a boss which is then overcome by selecting one's best attacks as often as one is able to. PSX era Final Fantasies did come up with some unique systems for developing character abilities, but the core gameplay mechanics haven't changed very much compared to other genres. Action RPG elements add a vast range of potential innovations and strategy RPG elements can add new dimensions to a turn based RPG system, but original form of gameplay we've been seeing since the days of Dragon Warrior and the first FF have not aged very well.