Welcome to Gaming! Come chat with us in the GoatChat network (desktop users click here). We also have an Official Steam Group.
All sub rules are defined in detail here and open for feedback
-
Submissions must be related to gaming.
-
Titles must be clear and reflect content of the submission. Include game titles where necessary.
-
No Clickbait (defined).
-
No links to illegal torrents or other illegal downloads/content.
-
No link posts to merchandise and/or unrelated products (exceptions).
-
Mark all spoilers with: [](#s "Text goes here")
-
Mark all NSFW posts appropriately.
-
Submissions reposted within 6 months will be removed.
Content creators, please read our community Content Creator Guidelines
What you're encouraged to post:
Games! We should talk about games more than anything! New releases, old favorites, Speed Runs, Let's Play's, development news, what we love, what we hate and so on and so forth.
Try to post things that create discussion. We want people to feel engaged and feel their voices are heard, rather than to be a place of disposable content.
If you're not sure, ask!
If you wish to, you can archive your posts here.
Check out v/gaming's megathread of gaming-related subverses
view the rest of the comments →
[–] eightheaded 0 points 2 points 2 points (+2|-0) ago
Even though I like the series, Castlevania. Make no mistake, I love "Metroid Castles" and I've largely enjoyed the formula, but so many iterations have been a disservice to the series villain. Originally Dracula was this unstoppable horror that could only be defeated by a Belmont heir armed with the Vampire Killer, but at this point everyone and their moms have had a go at the castle, knocking Death and Dracula on their butts at the end of their tour.
I have to agree on Final Fantasy too unfortunately, as my biggest complaint with RPGs is stagnation well past the point when every other genre has adapted to offer what was their original strong point, and FF is the most stagnant of them all. Pushing towards action RPGs or strategy RPGs would give FF ways to evolve as a game, rather than the trite old formulas that haven't changed in over 20 years, or worse yet XII's approach to grind away at unyielding swarms of monsters with the core mechanic being to learn how to automate the gameplay as much as possible, so that the game is playing itself for you. Even worse in FF's case, the shabby job they have done with these recent HD rereleases is tarnishing their classics.
[–] [deleted] ago
[–] eightheaded 0 points 1 point 1 point (+1|-0) ago
Aria of Sorrow was an excellent example of how to do a Castlevania without cheapening Dracula's legacy. I was thinking more about the growing number of non-Belmont protagonists, and the sheer number of episodes that involved beating Dracula.
FFT was one of my favorites, but it wasn't part of the main Final Fantasy series, nor did the main series adopt any strategy RPG elements. What I meant more is that classic turn based RPGs largely involve selecting the same old commands over and over again and healing when necessary, until one reaches a boss which is then overcome by selecting one's best attacks as often as one is able to. PSX era Final Fantasies did come up with some unique systems for developing character abilities, but the core gameplay mechanics haven't changed very much compared to other genres. Action RPG elements add a vast range of potential innovations and strategy RPG elements can add new dimensions to a turn based RPG system, but original form of gameplay we've been seeing since the days of Dragon Warrior and the first FF have not aged very well.