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[–] SkepticalMartian 0 points 23 points (+23|-0) ago 

The problem I have with this article is it makes no effort to describe the problem in any detail. It says Payday 2 follows a pay-to-win model, but makes zero effort to try to describe why the author believes this. Neither CS:GO or TF2 are "pay to win" games, yet they are both mentioned as the model fans didn't want Payday 2 to become?

This is really, really bad journalism.

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[–] fricknmaniac 0 points 11 points (+11|-0) ago 

To go into a bit more detail (which the author failed to do), Payday 2 introduced Weapon Skins 2 days ago, which can only be obtained by opening safes (crates) with drills (keys). Safes drop randomly after completing missions in the game, but drills can't be gotten for free, the can only purchased through Steam/Steam Market or traded for.

A lot of these skins have stat boosts on them, which is the basis for people complaining about it being P2W now. In reality the stat boosts are extremely minor (though some of them can be extremely useful for hitting certain breakpoints, which would make certain weapons more viable).

The real problem isn't that the game is P2W (there are plenty of individual DLCs which introduced ridiculously overpowered weapons which aren't available in the base game), it's that Overkill promised not to introduce microtransactions to Payday 2 at any point and they've blatantly reneged on that promise.

Likewise they introduced the microtransactions at the start of Crimefest (a yearly event in which Overkill puts forth challenges for the community to complete which result in free content for the entire community.) There's the perception that because there's no way to earn drills for free, they've reneged on the promise to release totally free content during Crimefest.

Full disclosure, I have all the DLC and I'm at 640 hours played on the game. I'm not going to boycott the game, but I also will never purchase a drill from them.

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[–] lucidique 0 points 1 points (+1|-0) ago 

I also plan to buy none. However, what if this allows Overkill to produce more content more frequently? Rockstar sells those Shark Cards, and all their content updates are free. I see this being a beneficial thing. People that wants to buy skins can go on right ahead, and us that don't care are graced with more frequent updates.

Hypothetical win-win?

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[–] SkepticalMartian 0 points 1 points (+1|-0) ago 

Thanks, that helps explain it quite well.

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[–] Caleb_The_Chosen [S] 0 points 1 points (+1|-0) ago 

I can agree on that, but I'm not a Payday 2 player. So I did what I could with what I had, and added pictures + sources. As for CS:GO and TF2, that was a misunderstanding between me and my brother (you can buy skins in CS:GO for example, but that doesn´t effect the outcome of the game). So I have removed that info, sorry about that.

I try to improve and pay close attention to feedback such as this. So thanks for taking your time to point that out. I will do a better job next time.

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[–] SkepticalMartian 0 points 0 points (+0|-0) ago 

I'm not sure it's good to be reporting on something you have no experience with. Game journalism works best when the author has hands on experience with what they're reporting on. Judging from steam ratings there clearly is a problem, and your article would benefit greatly from knowing exactly how the problem manifests in the game.

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[–] Slyboots 0 points 1 points (+1|-0) ago 

I agree. The article finished waaay before I had an idea what was going one. All I know its a pay2win and thats it so now I need to do my own research. Look how lazy journalism has become...

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[–] Caleb_The_Chosen [S] 2 points -1 points (+1|-2) ago 

How can it be lazy when you have pictures + sources + my thoughts on it? I love that most people expect me to write full-blown magazine articles about everything and nothing. And I'm anything but lazy. I work seven days a week pretty much...

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[–] lucidique 0 points 0 points (+0|-0) ago 

It's a 4 players coop game where it's already ridiculously easy to down any computer controlled enemy. I guess some of these new guns deal a bit more damage or are slightly more accurate?

Hardly pay2win.

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[–] Blackmetalcoffee 0 points 15 points (+15|-0) ago 

I really don't mind the TF2 business model. Especially if the items are cosmetic and/or are already being sold at a cost as DLC. What gets me is that they have been adamant about not using business models like this, gave their fanbase their word, and have gone back on it. I loved the game and have about 150 hours in it on PC. I won't be going back to the developer or their games.

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[–] MensAgitatMolem 0 points 17 points (+17|-0) ago 

The items aren't cosmetic only though, they have stats on them.

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[–] Blackmetalcoffee 0 points 6 points (+6|-0) ago 

Right, that's what I've been hearing. Really sucks for the people who earned their progress through skill and teamwork.

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[–] FunWithTreason 0 points 0 points (+0|-0) ago 

true but the game isn't PVP so the advantage is shared by the whole team.

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[–] Zquareman 0 points 4 points (+4|-0) ago 

The worst thing is I LIKE Starbreeze, its the dev that made the Riddick Butcher Bay game. What a shame.

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[–] Caleb_The_Chosen [S] 0 points 2 points (+2|-0) ago 

Riddick Butcher Bay is a really, REALLY good game. So word on that!

[–] [deleted] 0 points 2 points (+2|-0) ago 

[Deleted]

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[–] HST 0 points 1 points (+1|-0) ago 

It's not a TF2 model when people pay money to get the game.

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[–] Blackmetalcoffee 0 points 1 points (+1|-0) ago 

Never said PD 2 was like TF 2. If they redid everything so it worked like that and was free initially, or even discounted, then that would be fine. My main point is that they said they would never do anything like that and that's why it's shitty.

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[–] akuta 0 points 0 points (+0|-0) ago 

TF2 wasn't always free to play...

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[–] NismoTigerWVU 0 points 5 points (+5|-0) ago 

This was a particularly odd choice as the devs really seem like they should have known better. I haven't looked into their financial state though. I certainly hope this isn't gasp sort of cashgrab on their way to folding. Regardless, this is quite the black eye for them.

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[–] anocweb 0 points 1 points (+1|-0) ago 

I'm just disappointed that they would kill the lua scripting since one of their biggest (and self-approved) mods, Hoxhud, relies critically on it. It made playing PD2 a decent experience for me and now the Hoxhud team are dead in the water.

[–] [deleted] 2 points 1 points (+3|-2) ago  (edited ago)

[Deleted]

[–] [deleted] 2 points 1 points (+3|-2) ago 

[Deleted]

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[–] ThisIsntMe123 0 points 0 points (+0|-0) ago 

Didn't they say something like "we don't spend on advertising, we spend on making good games" in response to people not hearing about them?

It's easy to say you wouldn't steal food from Walmart with a comma in your bank account, but when there's a minus? That's when your morals count.

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[–] Jasoman 0 points 0 points (+0|-0) ago 

I am glad I never bought the game. Now I never will.

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[–] Thirdful 0 points 0 points (+0|-0) ago 

My whole gaming group stopped playing for this very reason. Sure, not much when you look at it but if you multiply by the numbers it is huge.

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