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[–] strongdoctor ago  (edited ago)

The power of the console is predetermined, and the game can be specifically optimized for the platform.

Yes, it is predetermined(Ridiculously underpowered), but the games won't be optimized the same way as they were last generation as the current consoles run on.. well.. underpowered AMD64 APUs.

Moreover the operating system is purpose built to play games which means more can be done to get better performance out of less.

Not from what I've seen. It's gone the completely other direction since PS2/Xbox(Original). They're practically locked down wannabe-PCs nowadays(Moreso the Xbox One than the PS4). Not to mention how even if you, on a PC, has a constant 10% CPU-draw(relative to consoles) because of background processes, you'd still get so much more performance.

This often leads to better results if the hardware being used is good. Most of the people I run in to do not have video hardware powerful enough to meet the demands of VR without sacrificing a huge amount in the video settings.

That does not bode well for the consoles in the VR-area.

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[–] SkepticalMartian ago  (edited ago)

You would have a point, except people have already tried it and your concerns don't seem relevant.

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[–] strongdoctor ago 

Would have a point? I practically refuted your statements. You would get VR running on a PC better, for less; this is how it always has been and how it always will be with peripherals.