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[–] Jourdy288 0 points 1 point (+1|-0) ago 

I can definitely recommend PCs for gaming in general. Why? Long-term, it's much cheaper- I just purchased a Wii U and I love it, but the games are really quite pricey- even those that have been released a few years ago. AAA Wii U games from a couple years back will still run me quite a bit of money, but on PC? $5-$10 during the sales.

And don't get me started on the Humble Bundles. I have so many great games that I've not yet played! Also, no monthly fees for multiplayer- and the best versions of games. There's mod support, games that run at resolutions great enough to project onto the surface of the moon, and did I mention all the games that run in VR? Besides those that are being built with it in mind, enthusiasts are working on workarounds to make other games work with virtual reality headsets.

Hence my love for PC gaming.

I think the Xbox One and PS4 are good platforms and if I have a little extra dough I might buy one, but for now I'm very happy- and busy- with my PC.

[–] [deleted] ago 

[Deleted]

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[–] Jourdy288 ago 

...I don't see anybody fighting here.

Also, getting them all isn't a practical solution for everybody.

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[–] SkepticalMartian ago 

I think you're missing one important point. Time is a factor. As much as I love my PC for games, even I have to admit that my PC can be a real time sink when problems crop up - and they inevitably do at some point.

Have you tried VR in its present state on the PC? When it works, it can be pretty amazing. Elite: Dangerous goes from "neat" to "holy shit!", half-life 2 becomes fresh again. Even games that you might not be interested in like Euro Truck simulator are suddenly interesting and the idea of driving a truck becomes cool. Of course, when it doesn't work - which is a lot since it almost never just works out of the box, and there are incompatibilities between API/runtime versions, it's a huge time sink. It's buggy, it often doesn't work properly with SLI/crossfire setups, it requires high end graphics cards to not suck. And even if you meet all those requirements it becomes very settings sensitive. All it takes to make it terrible is a frame drop below 75fps and suddenly your buttery smooth VR experience feels like a slideshow every time you move your head.

Because of these things, I think VR on the console will probably (at least initially, until PC VR becomes rock solid) have more success. First, games can be designed to always work properly with the hardware since it's predictable. Second, there won't be any configuration hassle or worrying if game X is compliant with the version of the runtime you have installed. Third, you don't have to know anything. Joe sixpack won't specifically have to know what vsync is, or how it works. He won't need to know the difference between MXAA and FSAA. He won't have to navigate a minefield of cryptic almost never explained settings in an effort to figure out what gives him the best frame boost for the least amount of detail tradeoff. Knowledge like this is the sort of thing you accumulate over a long period of time, and people like you and I take for granted. It's almost never talked about when evangelizing the platform.