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[–] Karys ago  (edited ago)

I wouldn't want to buy a VR set at the console price point. Console manufacturers still have to subsidize the hardware price and make it up in games sales, which is why we've seen the steady increase of game prices over the years, and VR is going to require even more rendering power than current gen consoles to deliver the kind of experience we've come to expect.

Also, the Minecraft demo you're referring to at E3 was done with a Microsoft headset, which is for augmented reality, not full virtual reality. It works with Windows, but who knows, MS may decide to build compatibility for it into the Xbox line as well

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[–] SkepticalMartian ago  (edited ago)

VR for the PC is going to be just as expensive, or more depending on whether or not your present video card is powerful enough to drive the titles you want to play in VR. If you're expecting cheaper you're going to be waiting a long time.

The major benefit consoles will have over PCs is that the console won't be a moving target. The power of the console is predetermined, and the game can be specifically optimized for the platform. Moreover the operating system is purpose built to play games which means more can be done to get better performance out of less. PCs are trickier, because you're essentially trying to hit a wide range of hardware. This often leads to better results if the hardware being used is good. Most of the people I run in to do not have video hardware powerful enough to meet the demands of VR without sacrificing a huge amount in the video settings.

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[–] strongdoctor ago  (edited ago)

The power of the console is predetermined, and the game can be specifically optimized for the platform.

Yes, it is predetermined(Ridiculously underpowered), but the games won't be optimized the same way as they were last generation as the current consoles run on.. well.. underpowered AMD64 APUs.

Moreover the operating system is purpose built to play games which means more can be done to get better performance out of less.

Not from what I've seen. It's gone the completely other direction since PS2/Xbox(Original). They're practically locked down wannabe-PCs nowadays(Moreso the Xbox One than the PS4). Not to mention how even if you, on a PC, has a constant 10% CPU-draw(relative to consoles) because of background processes, you'd still get so much more performance.

This often leads to better results if the hardware being used is good. Most of the people I run in to do not have video hardware powerful enough to meet the demands of VR without sacrificing a huge amount in the video settings.

That does not bode well for the consoles in the VR-area.