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[–] themoosecave 0 points 14 points (+14|-0) ago 

Edge of Tomorrow. You're just another soldier in the war, nothing special about you but whenever you die you wake up in the barracks. There are no checkpoints, and the longer you survive the more time you have to figure out various things like why you're not dying, why these certain factions are at war, etc.

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[–] alviator 0 points 1 point (+1|-0) ago 

And it'll have an awesome tagline as the video game based on a movie, based on by a manga, based on a novel, inspired by video games.

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[–] R0ot ago 

I feel like this is most single player FPS games these days is it not? I mean a lot of folks simply reply their checkpoint over and over again until they get the right combination or path to move further.

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[–] themoosecave 0 points 1 point (+1|-0) ago 

I guess the big difference would be you start all the way from the beginning, or at least the beginning of where the gameplay starts, to make dying a more serious thing instead of just "Oops, I died. Oh well, I had a checkpoint like a minute ago, I'll just be a little bit more careful." The only problem then is that you either can't make the game long enough because it has to be continuous or you make separate missions that are a lot longer, but that kind of defeats the purpose of the original idea.