Welcome to Gaming! Come chat with us in the GoatChat network (desktop users click here). We also have an Official Steam Group.
All sub rules are defined in detail here and open for feedback
-
Submissions must be related to gaming.
-
Titles must be clear and reflect content of the submission. Include game titles where necessary.
-
No Clickbait (defined).
-
No links to illegal torrents or other illegal downloads/content.
-
No link posts to merchandise and/or unrelated products (exceptions).
-
Mark all spoilers with: [](#s "Text goes here")
-
Mark all NSFW posts appropriately.
-
Submissions reposted within 6 months will be removed.
Content creators, please read our community Content Creator Guidelines
What you're encouraged to post:
Games! We should talk about games more than anything! New releases, old favorites, Speed Runs, Let's Play's, development news, what we love, what we hate and so on and so forth.
Try to post things that create discussion. We want people to feel engaged and feel their voices are heard, rather than to be a place of disposable content.
If you're not sure, ask!
If you wish to, you can archive your posts here.
Check out v/gaming's megathread of gaming-related subverses
view the rest of the comments →
[–] themoosecave 0 points 14 points 14 points (+14|-0) ago
Edge of Tomorrow. You're just another soldier in the war, nothing special about you but whenever you die you wake up in the barracks. There are no checkpoints, and the longer you survive the more time you have to figure out various things like why you're not dying, why these certain factions are at war, etc.
[–] alviator 0 points 1 point 1 point (+1|-0) ago
And it'll have an awesome tagline as the video game based on a movie, based on by a manga, based on a novel, inspired by video games.
[–] R0ot ago
I feel like this is most single player FPS games these days is it not? I mean a lot of folks simply reply their checkpoint over and over again until they get the right combination or path to move further.
[–] themoosecave 0 points 1 point 1 point (+1|-0) ago
I guess the big difference would be you start all the way from the beginning, or at least the beginning of where the gameplay starts, to make dying a more serious thing instead of just "Oops, I died. Oh well, I had a checkpoint like a minute ago, I'll just be a little bit more careful." The only problem then is that you either can't make the game long enough because it has to be continuous or you make separate missions that are a lot longer, but that kind of defeats the purpose of the original idea.