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[–] GutterTrash 0 points 1 point 1 point (+1|-0) ago
It is a thing sadly. I do not even know if there is a specific term for these kinds of games. Essentially they are games that give no explanation for anything and depend on you relying on wiki articles for context. Minecraft was a perfect example of this during its early years.
[–] Wahaha ago (edited ago)
Basically they make the assumption that the player isn't a retard and will read the manual before playing. I prefer it over games with 2h unskippable tutorials that do assume that the player is a retard and don't even have the decency of writing a manual.
Rogue has permadeath, so it would be pretty boring to go through a tutorial everytime you die, which will be frequently.
[–] ClandenCTrake ago
Jeez, the other route is to trial and error each item... Even if you were in debug mode and able to fuck around any way you wanted with an item it would take forever to do 100s of items AND memorize it. The hell? There's also the huge barrier of optimizing gameplay based on the rng...
Like someone said, no descriptions, no play