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[–] Wahaha 1 point 1 point (+2|-1) ago  (edited ago)

What's with the awful Sonic footage inserted? Also, N64 was fine. It invented the analogue stick, but also put a normal D-Pad on there, so developers could choose which one to use. The D-Pad made sense for when you were playing GameBoy games on the TV. A way better experience than the GameCube controller for games where you need a D-Pad.

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[–] ShinyVoater ago 

It invented the analogue stick, but also put a normal D-Pad on there, so developers could choose which one to use.

And that's pretty much the logic behind the triwing: if you're only ever going to be using one or the other, why not position things so your thumb is equally at home on both? The Dual Analog would come out later and prove this a nonissue, but these sorts of revolutions always bring up a lot of oddities before a standard is reached.

As a side note, the N64's thumbstick was actually digital; it was just precise enough that it could impersonate one.

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[–] Wahaha 0 points 2 points (+2|-0) ago 

I guess the rationale came from the strict separation between 2D (D-Pad) and 3D (Analogue Stick) games. Ironically the N64 ended up having basically no 2D games anyway. But yeah, the SNES controller was already pretty much perfect. Adding two sticks like Sony did was the best solution. Come to think of it, despite Sony being so consistent in their controller design, if you need a pictogram of a controller the Atari joystick is still the way to go, just like saving is still indicated with an icon of a floppy disk most of the time.