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[–] emacspirate 0 points 3 points (+3|-0) ago  (edited ago)

Man I loved Pool of Radiance. It was hard to resist giving your characters dream stats when building a party thou. The combat did take a long time, but I loved that it really was turn based, and no automated things would kick off if you took too long to choose. Characters looked pretty bad, but if you REALLY messed around with the little customization tweaks you could make your little 8 bit guys look kinda neat. I don't have the patience to do this anymore thou. I liked that it was pretty much spot on for the rules integration too. I was quite young when this came out, and it helped me play D&D at a time when I didn't have a group to play with or when my Dad found the rule books he took them away from me. D&D was considered a devils game back then. I'll never forget that.. actually I kind of had until just now. Ah memories. It could be a grindy game if you just went to the slums to level up, but if you took the time to do some of the quests or follow hints the advancement process was pretty satisfying. I enjoyed it pretty much all the way through.

My contrast Ultima's of the time were more interesting in an exploration and NPC interaction adventure with some dungeon delving on the side. You had to do some grinding there for levels thou. But it had some nice turn based things happening with the overhead map.

Might and Magic was another great old school adventure, loved it. Combat was just a pic and text based thing thou, no battlefield.

Wizardry was fun and did a lot of things right too. Oddly enough I never played Bards Tale.

There is a special place in my heard for Ultima, Pool or Radiance, and Might in Magic in my heart. Ultima for virtue and adventure, Might and Magic for glorious exploration and mega charter power, and Pool or Radiance for superb D&D rule intergeneration, and amazing tactical combat.