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[–] cobeast 0 points 17 points (+17|-0) ago  (edited ago)

You know it reminds me of Fable. As much as I really didn't like any of the Fable games they did have people react to you differently depending on who you were in the game and what you've done. I always liked that part at least.

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[–] NyranK 0 points 10 points (+10|-0) ago 

I've been playing a lot of New Vegas recently and it's the same thing. Random NPCs will often reference something you've done, or who you are, or who is with you. You gain some rep with the NCR and the grunts know you, and say they're glad you're around. It's a great ego boost and really helps draw you into the world.

And in Skyrim...

"Do you get to the cloud district very often? oh what am I saying, of course you don't"

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[–] Arc1992 ago 

As awesome as having every npc know or have heard of your character is that a realistic assumption in a fictional setting pre mass communication. Or in fallouts case with limited communication. I understand the argument of just looking at the player character with badass gear an the npc says "well I'm not fuckin around with them!" I just wonder what the golden ratio would be between NPC's recognizing you and them being oblivious to who this new person they couldn't have heard of is.

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[–] DisabledNeckBeard ago 

The first Fable game was FUCKING GOD MODE! Only reason the other two were dogshit is because they dumb'd it down. The only thing that is disappointing is that the main story is very short and there isn't much to do after that. Probably a 30 hour game for full completion.