this is a broad type of glitch so i'll cover what's basically the (general approximate) root cause. this is a glitch you see sometimes, where the physics isnt tweaked right. you will hold a prop in a certain way, and gravity and physics break entirely and start flying up
the goal of the physics engine in relation to collision bounds, is that nothing collides unnaturally, and this a rule it will match with infinite (or very powerful) force.
if 2 objects are in collision with each other the systems natural response is kick it out, IE apply force. this assumes applying force will clear the blockage and make it move out of the way.
this time though, you're dealing with 2 objects, one is the player, and the other is usually a small bucket, plate or pallet. something "lightweight". one enters the other, and force is applied as per the process. the player holds this key prop in place, causing an infinite loop of collision-therefore-apply-force.
this is how, in some video games, holding a bucket under your feet causes you to go to space
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[–] Son_Of_Hate 0 points 1 point 1 point (+1|-0) ago
I'm more of a memory fan myself. Either overflow glitches or playing with numbers so that the game thinks I have/did something I haven't. Why yes, I did find 99 of the same one-of-a-kind sword, and I am using them all at once.