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[–] carlip 0 points 1 point 1 point (+1|-0) ago
Are you using TCP or a UDP?
I would recommend not going the easy route and taking the trusted client, it's too easy to cheat. Calculations should always be done server side.
[–] theoldones 0 points 1 point 1 point (+1|-0) ago (edited ago)
so, i should get one players game acting as the server then run other players off that?
i know how to build a single player game at this point, but not how to wire in multiplayer online
[–] carlip 0 points 1 point 1 point (+1|-0) ago
Depends on the requirements for the game, it could impact performance.
I would recommend looking at this
https://tools.ietf.org/html/rfc793
The RFC library will explain in excruciating detail how many internet protocols and functions are setup and standardized