Welcome to Gaming! Come chat with us in the GoatChat network (desktop users click here). We also have an Official Steam Group.
All sub rules are defined in detail here and open for feedback
-
Submissions must be related to gaming.
-
Titles must be clear and reflect content of the submission. Include game titles where necessary.
-
No Clickbait (defined).
-
No links to illegal torrents or other illegal downloads/content.
-
No link posts to merchandise and/or unrelated products (exceptions).
-
Mark all spoilers with: [](#s "Text goes here")
-
Mark all NSFW posts appropriately.
-
Submissions reposted within 6 months will be removed.
Content creators, please read our community Content Creator Guidelines
What you're encouraged to post:
Games! We should talk about games more than anything! New releases, old favorites, Speed Runs, Let's Play's, development news, what we love, what we hate and so on and so forth.
Try to post things that create discussion. We want people to feel engaged and feel their voices are heard, rather than to be a place of disposable content.
If you're not sure, ask!
If you wish to, you can archive your posts here.
Check out v/gaming's megathread of gaming-related subverses
view the rest of the comments →
[–] laiv 0 points 2 points 2 points (+2|-0) ago
Definitely agree with that. Genre matters a lot.
But there are a lot of games that actually become unstable if they are not locked to a certain framerate. Just bringing that facet up.
[–] [deleted] 0 points 1 point 1 point (+1|-0) ago
[–] phly95 0 points 1 point 1 point (+1|-0) ago
Yeah, actually, I purposely locked Portal Stories Mel to 20 FPS and Black Mesa to 30 FPS on my laptop as that's the lowest point it reaches at 720p so that I don't have inconsistent framerate lag. A constant 20 fps is much easier on the eyes that 60 going to 30 going to 60 going to 20 so FPS locks are good if you get to set them manually. But yeah, developers should not force their own FPS caps on people as it should be the gamer's choice