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[–] thecid ago  (edited ago)

The only justification for locking games to a particular FPS is if it calculates physics on a frame-by-frame basis. Older games, particularly console/handheld games, frequently did this. (The original Space Invaders famously sped up its framerate as it took less time to render the aliens!) A port of those has no choice but to respect that. It's silly to tar and feather those games with the same brush as newly-made games.

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[–] InfectedAI ago 

Except nothing in the past decade or even longer should be designed to tie physics, animations, or anything really to the framerate. It's bad design and it should be called out so consumers can make better purchasing decisions. If you decide it's still worth it for the reasons you listed or any other great, enjoy your game. However people should know what they're buying. There's nothing wrong with a list than can help people make more informed purchases.

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[–] thecid ago 

Yes, I'm thinking particularly of 32-bit and older games, but some of the games on that list are games which you'd expect to be tied to framerates because they were originally developed for one console, and weren't even multiplatform at the time. The older Final Fantasy games are pretty clearcut examples of this.

(I'd also give a pass to things like VVVVVVV which are clearly retro-styled games.)