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[–] LaconicSpecter 0 points 2 points 2 points (+2|-0) ago (edited ago)
The thing is that these are PC games. On a fixed environment, sure, if 30fps is what you have to do for it to be stable then do it. But in the PC environment, system specifications are not fixed and my computer may well be capable of running the game at double or even triple that framerate and as arbitrary framerates are not hard to support nowadays, the game should let me take advantage of the hardware I selected.
[–] Bobfish_Almighty 0 points 1 point 1 point (+1|-0) ago
It's the very fact that PC specs aren't set that leads to caps though. You might be able to hit higher, and so might I, and a million other people. But the people who can't, are they supposed to just make do with a choppy framerate because we want to show off our rigs?
[–] LaconicSpecter 0 points 1 point 1 point (+1|-0) ago
It doesn't work that way at all. What you've described is what you can use Vsync for. It's why a well implemented game will allow a user defined cap. If you can't hold 60 and don't want fluctuations, there are tools for that. And in the case you can't even do a stable 30, a cap will not help you. There is no scenario in the modern world in which an enforced 30 fps cap is beneficial to anybody.