Welcome to Gaming! Come chat with us in the GoatChat network (desktop users click here). We also have an Official Steam Group.
All sub rules are defined in detail here and open for feedback
-
Submissions must be related to gaming.
-
Titles must be clear and reflect content of the submission. Include game titles where necessary.
-
No Clickbait (defined).
-
No links to illegal torrents or other illegal downloads/content.
-
No link posts to merchandise and/or unrelated products (exceptions).
-
Mark all spoilers with: [](#s "Text goes here")
-
Mark all NSFW posts appropriately.
-
Submissions reposted within 6 months will be removed.
Content creators, please read our community Content Creator Guidelines
What you're encouraged to post:
Games! We should talk about games more than anything! New releases, old favorites, Speed Runs, Let's Play's, development news, what we love, what we hate and so on and so forth.
Try to post things that create discussion. We want people to feel engaged and feel their voices are heard, rather than to be a place of disposable content.
If you're not sure, ask!
If you wish to, you can archive your posts here.
Check out v/gaming's megathread of gaming-related subverses
view the rest of the comments →
[–] derram ago
https://archive.fo/Z7Lcm :
'"I really felt I was there more importantly at the start to get the thing off the ground," Jones told Eurogamer. '
'"That was an example of the kind of thing you could potentially use cloud to do," Jones told Eurogamer. '
'Xbox boss Phil Spencer, himself a fan of the first Crackdown game and the person who gave Crackdown 3 the green light, told Eurogamer that he decided to delay Crackdown 3 after playtesting the latest build. '
'The chief developer of the wonderful first Crackdown game, which was built by the now defunct Realtime Worlds, told Eurogamer: "I wasn't doing the development."'
'Microsoft told Eurogamer the technology created with Cloudgine and Dave Jones "is the foundation for the Wrecking Zone mode of Crackdown 3". '
This has been an automated message.