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[–] arrjayjee 0 points 1 point 1 point (+1|-0) ago
A lot of people think the point of Spy is to get epic backstabs. That's completely wrong. An enemy that is paranoid about his back does not progress well on the front line. That is the point of Spy. A good Spy can keep the enemy team from the front lines simply by annoying them near their spawn point which makes your team's capturing that much easier.
Fun ways to keep people paranoid and looking behind them so they can't focus on your teammates coming for them are:
Potshots with revolver. Uncloak or pop out from around a corner and take a shot with a revolver near their spawn point. They will spend time looking for a Spy instead of making their way to the front line. Congrats, you've managed to remove someone from the front lines without even killing them. You don't get points, but you do get satisfaction.
Teleporter sapping. Sapping a teleporter will destroy it at both ends. If you communicate with your team you can begin sapping the teleporter entrance near spawn right before they push on an Engie nest. This will distract the Engie long enough that they won't be repairing their sentry which makes busting the nest open much easier. If the Engie isn't distracted then you've at least prevented the Engie from receiving immediate back-up when the teleporter fails, meaning, once again, the Engie nest is much easier to bust open.
Backstabbing. The point isn't to get great backstab kills, it's to completely disable a team push. If you manage to sneak up behind the Medic and backstab them, you've just reduced the push's effectiveness by 50%. If there is a Demo spawn camping or holding down a choke point, a single backstab can remove that blockage entirely.
A lot of people play Spy as the lone-wolf, when in fact Spy is probably the greatest team player in TF2.
[–] raywind ago (edited ago)
holyshit mindgames
gotta find some tf2 time between my eve time XD