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[–] WesusJept 0 points 1 point (+1|-0) ago 

I think QTEs are fine.

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[–] torky ago 

Bleh. I love how cool looking QTE's are, but they remove the player's control of the character down to "press x to not die". I'd prefer if it were up to some sort of rock-paper-scissors deal.

It'll go like this

  1. Enemy does his move (attack, grab, or dodge)
  2. Player gets a moment to react

    • attack beats grab
    • dodge beats attack
    • grab beats dodge
  3. If successful, the QTE continues. If not, the player gets damaged.

It gives the player some option while retaining the cool moves done in QTE.

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[–] WesusJept ago 

I said they were fine, not the second coming of Christ. And I don't see how your idea doesn't remove the players control, you're just adding an extra layer of unnecessary stuff to the formula of "Press this button before it disappears or die/get damaged"