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[–] Thrus2 1 points 25 points (+26|-1) ago 

Borderlands 2 is a great one for co-op.

[–] [deleted] 0 points 11 points (+11|-0) ago 

[Deleted]

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[–] Thrus2 0 points 5 points (+5|-0) ago 

1 was good but lost enduring play as you could only do each difficulty once, pre-sequal was alright but the skills seemed to be setup for multiplayer or single builds and hard to make good for both, 2 hit all the right spots for me and my friends so if we go back it is the one we pick everytime.

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[–] Cheesebooger 0 points 1 points (+1|-0) ago 

Does it have local co-op? Split screen?

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[–] Thrus2 0 points 1 points (+1|-0) ago 

On console yes, on PC no. So basically the norm.

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[–] Fatty9000 0 points 1 points (+1|-0) ago 

Yes it does

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[–] Whitworth 0 points 1 points (+1|-0) ago 

As much as I hate the devs, I have to agree here.

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[–] DeliciousOnions 0 points 0 points (+0|-0) ago 

Came here to say this.

Borderlands 1 had a more serious tone and less balls-to-the-wall gun mechanics.

Depending on what you like in your shooters either one is fine. Get the Game of the Year editions, they include bonus content that's actually very good.

Personally I favor Borderlands 1 - they reduced the backpack size too much in BL2 and pistols suddenly became very over represented. But they did do some interesting things with enemies.

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[–] Cool-it-Fatboy 0 points 16 points (+16|-0) ago 

Doom

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[–] Mhael66 0 points 1 points (+1|-0) ago 

Honestly one of the best most polished games to come out in a very long time.

[–] [deleted] 0 points 11 points (+11|-0) ago  (edited ago)

[Deleted]

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[–] Thrus2 0 points 3 points (+3|-0) ago 

I enjoyed this one as well but it didn't click for my friends on the free weekend we played so none of us picked it up. I know without playing with some of the people I know in real life i wouldn't have gotten my money worth from it, that was really the only thing that stopped me from buying it.

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[–] Warmoose76 0 points 1 points (+1|-0) ago 

I prefer James Alefantis' "Kill Room 2" where you have to kill children after you are done molesting them.

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[–] WedgeSerif 0 points 8 points (+8|-0) ago 

Warframe

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[–] Salicaz 0 points 1 points (+1|-0) ago 

Hello fellow Tenno.

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[–] Broc_Lia 1 points 7 points (+8|-1) ago 

TF2:

  • Free

  • Runs on a potato

  • Still has an active userbase after all these years

  • There's DLC, but you can completely ignore it, it's purely cosmetic

[–] [deleted] 0 points 6 points (+6|-0) ago 

[Deleted]

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[–] jqueso 0 points 1 points (+1|-0) ago 

I have 1500 hours in that game.

noob.

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[–] SuperConductiveRabbi 1 points 5 points (+6|-1) ago 

Brutal Doom. There's honestly nothing better. https://www.youtube.com/watch?v=oSzYliSASKc

[–] [deleted] 0 points 7 points (+7|-0) ago 

[Deleted]

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[–] SuperConductiveRabbi 0 points 4 points (+4|-0) ago  (edited ago)

With those improvements it plays better than modern shooters. Faster, more enemies, more gore. You enter a room and it's like you're plunged into chaos, where you have half a second to prioritize the threats and come up with a plan of action for how to wrest survival out of the clutches of hell. If you fight properly you manage to carve more and more order out of chaos using the end of your shotgun, until you stand victorious in the middle of a field of 500 mutilated corpses. You can then proceed to the next room, or the next puzzle, or the next maze.

I'd also make the argument that the level design and sprite-based graphics are just good enough to represent reality in a visually pleasing way, but not so realistic that it requires undue visual processing to understand the layout of the room or where you can or can't go. In modern Doom once you enter an area you're presented with a visually stunning vista, even though the areas in which you're allowed to walk would describe an extremely simple series of intersecting rectangular collision boxes; in other words, if the graphics were replaced with blank walls you'd just be running around a rat maze, hardly more complicated than the maps of classic Doom. The graphics are just visual accoutrements.

In classic Doom you can glance at a room and instantly build a mental image of where you can and can't go--the bounding geometry is nearly identical, only with fewer vertical options. This sort of rapid mental mapping of the battlefield lends itself naturally to rapidfire gameplay and the ability to master sprinting through a battlefield while only scanning it in your peripheral vision. Your central vision is left for target acquisition and as a feedback mechanism for tuning your aiming heuristics to be as fast as the hectic situation requires, not to scan complicated geometry and work out whether or not it's a decoration and what shape it subtracts from the playable game area.

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