Welcome to Gaming! Come chat with us in the GoatChat network (desktop users click here). We also have an Official Steam Group.
All sub rules are defined in detail here and open for feedback
-
Submissions must be related to gaming.
-
Titles must be clear and reflect content of the submission. Include game titles where necessary.
-
No Clickbait (defined).
-
No links to illegal torrents or other illegal downloads/content.
-
No link posts to merchandise and/or unrelated products (exceptions).
-
Mark all spoilers with: [](#s "Text goes here")
-
Mark all NSFW posts appropriately.
-
Submissions reposted within 6 months will be removed.
Content creators, please read our community Content Creator Guidelines
What you're encouraged to post:
Games! We should talk about games more than anything! New releases, old favorites, Speed Runs, Let's Play's, development news, what we love, what we hate and so on and so forth.
Try to post things that create discussion. We want people to feel engaged and feel their voices are heard, rather than to be a place of disposable content.
If you're not sure, ask!
If you wish to, you can archive your posts here.
Check out v/gaming's megathread of gaming-related subverses
Sort: Top
[–] derram 0 points 1 point 1 point (+1|-0) ago
https://archive.is/DiVwk | https://files.catbox.moe/ekkr22.png :
'Monster Hunter World won’t be jumping on the paid DLC bandwagon just yet.producer Ryozo Tsujimoto told Polygon, adding that players could sign up for console-focused online services. ”While quests themselves will be free, Capcom does seem to be considering some format changes since more consoles tend to be always-online. “On portable, you are not always online, so you have to have a system in place where people will download the quests or data when they are at home then play when they are out,” Tsujimoto explained. “Now with the console, we can rely on you being online whenever you’re on.” This opens the door for limited-time quests that players must be online to experience. '
'Even if such changes occur, Capcom does intend to offer the same core Monster Hunter experience it always has. “We have made sure we are putting the volume of gameplay people expect from a Monster Hunter,” executive producer Kaname Fujioka told Polygon. “I think we have our priorities right. '
' We don’t want to let any users down who are used to Monster Hunter being a great, meaty experience.”Monster Hunter World will launch for PC, PlayStation 4, and Xbox One in 2018. '
This has been an automated message.