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[–] Germ22 2 points 29 points (+31|-2) ago 

All this obsession for super high quality textures, and no time spend on the actual story or game play.

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[–] Amadameus 0 points 5 points (+5|-0) ago 

All of the games I play most frequently these days can fit in less than a gig.

The source file for Overgod is 1.7MB, and Gem Tower Defense is only 415KB! Hell, you can get the LNP to Dwarf Fortress in only 150MB.

Why does DOTA need a 3GB patch every few days now? I call bullshit.

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[–] OniNoHanzo 0 points 3 points (+3|-0) ago  (edited ago)

Because they add new models, textures, particles, and shaders..

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[–] Fambida 0 points 2 points (+2|-0) ago 

Shit, Dungeon Crawl Stone Soup is under 100MB and is a great game. And there's plenty of old DOS games that are still amazing too. All the shit from Microprose's or Lucasart's heydays still stands up today.

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[–] GoatyMcGoatface 2 points 4 points (+6|-2) ago 

QUIT. BUYING. THE. SHIT.

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[–] Germ22 1 points 1 points (+2|-1) ago 

never ever bought a game :P

[–] [deleted] 1 points 15 points (+16|-1) ago 

[Deleted]

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[–] Dortex [S] 4 points -3 points (+1|-4) ago 

So I'll just focus on the bloat bit: most people don't have a discrete GPU. Most people can't run the textures. So right off the bat, it's bloat.

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[–] YouveSeenTheButcher 1 points 6 points (+7|-1) ago 

Then technically, it's been bloat ever since Mipmaps were introduced.
Mipmaps are the reason you're able to change texture quality in all of your games.
https://en.wikipedia.org/wiki/Mipmap

It's not that they're adding separate higher resolution textures. They just increased the resolution of the base textures.
This has been the case for each generation.

It's not just textures either. It's the same for models which are getting much more detailed, animation systems which are getting much more complex/detailed, audio files which are increasing in count and at the same time getting larger with higher bit rates and sample rates, more complex shaders and physics which perform more complex calculations, more code to process due to a more robust and intricate game engine.
It's natural for games to get bigger.

It's not always due to real progress either. Lack of compression methods can have a huge impact on a games size. I think it was Titanfall which had uncompressed audio files accounting for a huge chunk of the games size.
Yea. Look at this shit: http://www.escapistmagazine.com/news/view/132922-Titanfall-Dev-Explains-The-Games-35-GB-of-Uncompressed-Audio

35GB of the 48GB game is uncompressed audio.

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[–] LetMeInsideThatButt 0 points 2 points (+2|-0) ago 

Their target market does have dedicated GPU.

[–] [deleted] 1 points 1 points (+2|-1) ago 

[Deleted]

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[–] drakesdoom 4 points 0 points (+4|-4) ago 

Then they aren't gamers. Games are made for gamers not frat boys or soccer moms.

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[–] Fiveonit 0 points 11 points (+11|-0) ago 

Forza Motorsport 7 is going to be like 100gb.

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[–] YouveSeenTheButcher 0 points 1 points (+1|-0) ago 

That's 1/3 of my monthly cap.

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[–] RevanProdigalKnight 0 points 2 points (+2|-0) ago 

Find a different ISP

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[–] ChillyHellion 0 points 0 points (+0|-0) ago 

That's sixty percent more than mine.

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[–] tippyc 0 points 10 points (+10|-0) ago 

10gb is honestly shooting a little low here. Even good ol' TF2 is well over that these days.

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[–] tcp 0 points 11 points (+11|-0) ago 

It's not supposed to be that big. They went full retarded like with a medical cabinet that had so many polygons it lagged the game for many people. The endless stream of unoptimized textures for "extras" like hats amounts to poor workmanship.

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[–] ChillyHellion 0 points 0 points (+0|-0) ago 

I remember the initial install from disc was 2 GB. Somewhere along the line the game got too big for me to keep updated anymore and I switched to console gaming. Trouble is, physical media doesn't mean much over there anymore either.

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[–] obvious_throwaway1 9 points 5 points (+14|-9) ago  (edited ago)

I haven't had a primary HDD under 1TB (yes, even including my current M.2 1TB 960 PRO) since probably 2004. My media server has been 32TB Raid10 since 2011. Not really sure why you're complaining here, unless you're a laptop gamer but in that case you're just a filthy casual anyway. ;)

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[–] Thisismyvoatusername 0 points 17 points (+17|-0) ago 

My media server has been 32TB Raid10 since 20011.

Are...are you a time traveling gamer?

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[–] obvious_throwaway1 0 points 8 points (+8|-0) ago 

Damnit. Good catch, hahaha. Land shark was biting while I was typing the extra 0.

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[–] Apathy 0 points 6 points (+6|-0) ago 

He's what we in the biz call "rich."

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[–] tcp 0 points 3 points (+3|-0) ago 

OK, look at the average internet speed in the US. Is PC gaming just for the leisure class?

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[–] obvious_throwaway1 1 points 0 points (+1|-1) ago  (edited ago)

I live in rural BFE with 3 options for internet:
- 150/50 Cable
- 1GB/1GB Fiber
- 25/5 DSL

Even modern satellite can do 25/15.

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[–] weezkitty 0 points 1 points (+1|-0) ago 

Download time. That's why.

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[–] ChillyHellion 0 points 0 points (+0|-0) ago 

Bandwidth caps for me.

[–] [deleted] 0 points 4 points (+4|-0) ago 

[Deleted]

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[–] uvulectomy 0 points 2 points (+2|-0) ago 

Doom is 75gb

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[–] ZeroAlex 0 points 3 points (+3|-0) ago 

Rimworld is around 200mb, no lack of replay-ability particularly with the mods floating around for it.

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[–] Dortex [S] 2 points -2 points (+0|-2) ago 

It looks cool, but the pricing scares the shit out of me. Especially the DLC.

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[–] TheKobold 0 points 0 points (+0|-0) ago 

Rimworld doesn't have DLC, all of that crap is just to get your name in the game and support the single guy developing it.

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[–] TheKobold 0 points 1 points (+1|-0) ago 

Fuck triple A titles, indie one man shows with vibrant modding communities is where its at.

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