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[–] Namrok ago
Man, Zelda 2... I've never tried it, although I've watched it, and just... no.
What's funny is that the Philips CD-i Zeldas that are so universally panned are the most logical game design extension of Zelda 2.
[–] VIP740 ago
Zelda 2 may not be for everyone, but it was well crafted. I haven't played CD-i Zelda, but it looks like a good example of why you need to be careful with outsourcing. Did you ever see Blaster Master 1 & 2? The original was an NES game, the sequel was a Genesis game done by another company. I got the impression that they ran out of time working on the sequel and had to rush the later stages or something (there was a boss in the game that didn't attack, and basically didn't do anything).
But anyway, I'd attribute CD-i Zelda’s reception more to implementation than design.