I'm a big fan of all the old Microprose strategy games such as Master of Magic, Master of Orion 1 & 2, and any Civ game before 5 killed the series. (X-COM too OFC, but that's more tactics than 4x) I want to believe in a new MOO, but after the pile of fucking fail known as Master of Orion 3, I'm dubious that any new games won't shit in my hope-holes all over again.
I tried pirating NewMOO a while back and was not enthused, but I'm holding out hope that it will turn into a great successor.
Can any fans of the first 2 games, especially MOO2, let me know if the new game is a worthy sequel and/or reboot yet? If not, what does it fuck up the worst?
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[–] Fambida [S] ago
I'm just now getting into Stellaris. The 3 separate drive types thing kinda throws me off, but I have a friend who's really into Paradox games that says it's pretty awesome nonetheless. (He's my main Master of Magic buddy, so his word carries a lot of weight for me.)
If nothing else, his descriptions of the random events in Stellaris seem pretty awesome.
I've not tried Endless Space or Distant Worlds before, but I will check them out. I have no problems whatsoever with less than perfect graphics (although pure ascii is pushing it, Brogue and Dorf Fortress being notable exceptions) so thanks for the older game suggestion too.
[–] brucethemoose 0 points 1 point 1 point (+1|-0) ago
Distant Worlds isn't old, I just meant that it's graphics are pretty simple. But the game itself is incredibly complex.
Yeah, the dev's goal for Stellaris was to combine all the big sci-fi tropes into one game. So you get 3 FTL types, lots of classic space weapons, all the standard empire personalities and so on.
You should play vanilla first, but I find that mods help it alot.
[–] KinkRaven ago
Stellaris is pretty good and even though paradox is a cuck company (they banned people over using the phrase remove kebab in EU4), they support their games well.
Stellaris gets a little boring in the mid to late game but they are working on improving it.