You are viewing a single comment's thread.

view the rest of the comments →


[–] Bouchart 0 points 11 points (+11|-0) ago 

A lot of early games were hard either because:

a) they lacked a save or password feature, or b) they were very short


[–] OneTrueCube 0 points 6 points (+6|-0) ago 

This is why shortcuts and secret codes became a thing.

The debuggers didn't want to have to play through the whole game just to check on the last level, so they put in a shortcut that would take them there and hid it from normal players.


[–] CM30 0 points 0 points (+0|-0) ago 

C) They were made for arcades, so they had to make them hard enough for people to spend lots of quarters on continues/extra tries.