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[–] PlasmaDistortion 0 points 14 points (+14|-0) ago 

My 5 year old is currently playing through Super Mario and she used to cry at having to restart and would scream about how it "wasn't fair" to have to start over. This turned into a great lesson for her and now she happily plays over and over again with the knowledge that some day she will have earned the win at the end of the game. Personally I think kids are missing out on life lessons with fans being too easy.

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[–] Bouchart 0 points 11 points (+11|-0) ago 

A lot of early games were hard either because:

a) they lacked a save or password feature, or b) they were very short

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[–] OneTrueCube 0 points 6 points (+6|-0) ago 

This is why shortcuts and secret codes became a thing.

The debuggers didn't want to have to play through the whole game just to check on the last level, so they put in a shortcut that would take them there and hid it from normal players.

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[–] CM30 0 points 0 points (+0|-0) ago 

C) They were made for arcades, so they had to make them hard enough for people to spend lots of quarters on continues/extra tries.

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[–] Sheitstrom 0 points 4 points (+4|-0) ago 

The programmers were the players. They made them hard because they developed skills. AND out of respect for the program. The finished game, 8bit on a 12k ROM, was a work of art. Damn right you weren't going to breeze through level one. You're gonna learn every inch of that rasterized screen and pay respect dammit.

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[–] Jourdy288 0 points 4 points (+4|-0) ago 

...Am I crazy, or are there people obsessed with seeing games made harder? Like, I get it- a lot of games produced today just aren't that challenging, and I think it'd be neat if more games had a mode that was "Nintendo Hard", you know? But at the same time, it seems that there are folks who think that if a game isn't difficult, it's not worth playing.

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[–] tanukihat 0 points 10 points (+10|-0) ago 

As a Dark Souls fan, I think you need to get good.

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[–] Monsantos_Schlong 0 points 1 points (+1|-0) ago 

I love the dark souls series but I suck at them.

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[–] Wahaha 0 points 0 points (+0|-0) ago 

Is Dark Souls really that difficult? It never stroke me as especially hard. Maybe compared to modern games...

[–] [deleted] 0 points 4 points (+4|-0) ago 

[Deleted]

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[–] Inque_Yutani 0 points 2 points (+2|-0) ago  (edited ago)

In your opinion. If I'm working for a reward, it's overtime at work or managing my investments, or something with real world tangibles. Why the actual fuck do I need a game frustrating me to the point of violence? Many people game to decompress, not have have strokes.

[–] [deleted] 0 points 2 points (+2|-0) ago 

[Deleted]

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[–] uncle_bob 0 points 1 points (+1|-0) ago 

good single player games, they are not a challange between the play and the computer, its a challange between the player and the designer. old nintendo had the entire world set out aganst the player, not just some ai

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[–] 7589308? 0 points 1 points (+1|-0) ago  (edited ago)

Those games are out there, but you may have to opt in by selecting the hardest difficulty settings.

I love me some Ys (somewhat known for being Nintendo hard), and those games do it well. Bads can play on very easy or easy or normal. Decent gamers can play in normal or hard. And people who want a challenge can play on nightmare or inferno or whatever.

That style doesn't translate well to every game though.

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[–] Bobfish_Almighty 1 points 2 points (+3|-1) ago 

Because they weren't made for pussies

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[–] hypersong 0 points 0 points (+0|-0) ago 

Thats not what is being said, it is not about "made FOR" it is about "made BY"

Games are usually made for kids, but designed by hardcore.

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[–] Bobfish_Almighty 0 points 0 points (+0|-0) ago 

Yes, that was Iwata's reason. Mine is above

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[–] CM30 0 points 0 points (+0|-0) ago 

As someone who's made games before, I know exactly this feeling. You get really good at your own game, then end up genuinely surprised when Joe Average finds it really difficult.

It can also be self reinforcing too. You play your game a lot, so you get good at it. You're then good enough that the game feels too easy/boring as a result, so you up the difficulty again. But then you have to test those changes, so you become good at the new version and find that too easy/boring... until you end up with a game that's too easy for you but too hard for everyone else.

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[–] Wahaha 0 points 0 points (+0|-0) ago 

This doesn't explain why Mario is so goddamn easy, though. Also, give those old games save features and most of them are suddenly not really hard anymore.

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[–] CM30 0 points 0 points (+0|-0) ago 

give those old games save features and most of them are suddenly not really hard anymore.

You answered your own question. Modern Mario games have save features and stuff, but they haven't bothered to up the challenge level to compensate. Something like New Super Mario Bros Wii would be infuriating if you never saved or used any power ups bar the Fire Flower.

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[–] Wahaha 0 points 0 points (+0|-0) ago  (edited ago)

Except with "goddamn easy" I meant NES/SNES Mario titles. The Japanese Mario 2 was the only interesting one. It took me at least 4 days to beat.

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[–] FailedExperiment 0 points 0 points (+0|-0) ago 

Looking at this, I'm starting to wonder if arcade games were made difficult initially for the same reasons, with coincidental later approval coming from business sorts who saw more Game Overs as more Insert Coins.

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[–] ArsCortica [S] 0 points 1 points (+1|-0) ago 

I'm fairly certain that, in the case of Arcade, it was mostly engineers and companies making the game intentionally hard because most of them had little to no story progression, so this was the only means to prevent the player from waltzing through the entire game in half an hour or what do you know. Of course, the coins also were a nice incentive.